serenity/Userland/Applications/PixelPaint/Layer.h
Andreas Kling 9038bc675f PixelPaint: Guarantee that constructed Layer always has a Gfx::Bitmap
Hoist any allocation failures so that layer factories never return a
bitmap-less layer.
2021-06-12 11:19:29 +02:00

74 lines
1.9 KiB
C++

/*
* Copyright (c) 2020-2021, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Noncopyable.h>
#include <AK/RefCounted.h>
#include <AK/String.h>
#include <AK/Weakable.h>
#include <LibGfx/Bitmap.h>
namespace PixelPaint {
class Image;
class Layer
: public RefCounted<Layer>
, public Weakable<Layer> {
AK_MAKE_NONCOPYABLE(Layer);
AK_MAKE_NONMOVABLE(Layer);
public:
static RefPtr<Layer> try_create_with_size(Image&, Gfx::IntSize const&, String name);
static RefPtr<Layer> try_create_with_bitmap(Image&, NonnullRefPtr<Gfx::Bitmap>, String name);
static RefPtr<Layer> try_create_snapshot(Image&, Layer const&);
~Layer() { }
Gfx::IntPoint const& location() const { return m_location; }
void set_location(Gfx::IntPoint const& location) { m_location = location; }
Gfx::Bitmap const& bitmap() const { return *m_bitmap; }
Gfx::Bitmap& bitmap() { return *m_bitmap; }
Gfx::IntSize size() const { return bitmap().size(); }
Gfx::IntRect relative_rect() const { return { location(), size() }; }
Gfx::IntRect rect() const { return { {}, size() }; }
String const& name() const { return m_name; }
void set_name(String);
void set_bitmap(NonnullRefPtr<Gfx::Bitmap> bitmap) { m_bitmap = move(bitmap); }
void did_modify_bitmap(Image&);
void set_selected(bool selected) { m_selected = selected; }
bool is_selected() const { return m_selected; }
bool is_visible() const { return m_visible; }
void set_visible(bool visible);
int opacity_percent() const { return m_opacity_percent; }
void set_opacity_percent(int);
private:
Layer(Image&, NonnullRefPtr<Gfx::Bitmap>, String name);
Image& m_image;
String m_name;
Gfx::IntPoint m_location;
NonnullRefPtr<Gfx::Bitmap> m_bitmap;
bool m_selected { false };
bool m_visible { true };
int m_opacity_percent { 100 };
};
}