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96e1391c23
This change has many improvements: - We don't use `LockRefPtr` to hold instances of many base devices as with the DeviceManagement class. Instead, we have a saner pattern of holding them in a `NonnullRefPtr<T> const`, in a small-text footprint class definition in the `Device.cpp` file. - The awkwardness of using `::the()` each time we need to get references to mostly-static objects (like the Event queue) in runtime is now gone in the migration to using the `Device` class. - Acquiring a device feel more obvious because we use now the Device class for this method. The method name is improved as well. |
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.. | ||
AtomicEdgeAction.h | ||
Coredump.cpp | ||
Coredump.h | ||
CrashHandler.cpp | ||
FinalizerTask.cpp | ||
FinalizerTask.h | ||
FutexQueue.cpp | ||
FutexQueue.h | ||
HostnameContext.cpp | ||
HostnameContext.h | ||
PerformanceEventBuffer.cpp | ||
PerformanceEventBuffer.h | ||
PerformanceManager.h | ||
PowerStateSwitchTask.cpp | ||
PowerStateSwitchTask.h | ||
Process.cpp | ||
Process.h | ||
ProcessGroup.cpp | ||
ProcessGroup.h | ||
Scheduler.cpp | ||
Scheduler.h | ||
ScopedProcessList.cpp | ||
ScopedProcessList.h | ||
SyncTask.cpp | ||
SyncTask.h | ||
Thread.cpp | ||
Thread.h | ||
ThreadBlockers.cpp | ||
ThreadTracer.cpp | ||
ThreadTracer.h | ||
WaitQueue.cpp | ||
WaitQueue.h | ||
WorkQueue.cpp | ||
WorkQueue.h |