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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
58 lines
1.4 KiB
C++
58 lines
1.4 KiB
C++
/*
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* Copyright (c) 2020, Itamar S. <itamar8910@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Vector.h>
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#include <LibGUI/ListView.h>
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#include <LibGUI/Model.h>
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#include <sys/arch/i386/regs.h>
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namespace Debug {
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class DebugSession;
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}
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namespace HackStudio {
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class BacktraceModel final : public GUI::Model {
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public:
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static NonnullRefPtr<BacktraceModel> create(const Debug::DebugSession&, const PtraceRegisters& regs);
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virtual int row_count(const GUI::ModelIndex& = GUI::ModelIndex()) const override { return m_frames.size(); }
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virtual int column_count(const GUI::ModelIndex& = GUI::ModelIndex()) const override { return 1; }
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virtual String column_name(int) const override
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{
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return "";
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}
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virtual GUI::Variant data(const GUI::ModelIndex&, GUI::ModelRole) const override;
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virtual void update() override { }
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virtual GUI::ModelIndex index(int row, int column, const GUI::ModelIndex&) const override;
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struct FrameInfo {
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String function_name;
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u32 instruction_address;
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u32 frame_base;
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};
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const Vector<FrameInfo>& frames() const { return m_frames; }
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private:
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explicit BacktraceModel(Vector<FrameInfo>&& frames)
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: m_frames(move(frames))
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{
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}
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static Vector<FrameInfo> create_backtrace(const Debug::DebugSession&, const PtraceRegisters&);
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Vector<FrameInfo> m_frames;
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};
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}
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