serenity/Userland/DevTools/HackStudio/Debugger/BacktraceModel.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

58 lines
1.4 KiB
C++

/*
* Copyright (c) 2020, Itamar S. <itamar8910@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Vector.h>
#include <LibGUI/ListView.h>
#include <LibGUI/Model.h>
#include <sys/arch/i386/regs.h>
namespace Debug {
class DebugSession;
}
namespace HackStudio {
class BacktraceModel final : public GUI::Model {
public:
static NonnullRefPtr<BacktraceModel> create(const Debug::DebugSession&, const PtraceRegisters& regs);
virtual int row_count(const GUI::ModelIndex& = GUI::ModelIndex()) const override { return m_frames.size(); }
virtual int column_count(const GUI::ModelIndex& = GUI::ModelIndex()) const override { return 1; }
virtual String column_name(int) const override
{
return "";
}
virtual GUI::Variant data(const GUI::ModelIndex&, GUI::ModelRole) const override;
virtual void update() override { }
virtual GUI::ModelIndex index(int row, int column, const GUI::ModelIndex&) const override;
struct FrameInfo {
String function_name;
u32 instruction_address;
u32 frame_base;
};
const Vector<FrameInfo>& frames() const { return m_frames; }
private:
explicit BacktraceModel(Vector<FrameInfo>&& frames)
: m_frames(move(frames))
{
}
static Vector<FrameInfo> create_backtrace(const Debug::DebugSession&, const PtraceRegisters&);
Vector<FrameInfo> m_frames;
};
}