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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
36 lines
794 B
C++
36 lines
794 B
C++
/*
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* Copyright (c) 2019-2020, Sergey Bugaev <bugaevc@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/OwnPtr.h>
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#include <LibMarkdown/Block.h>
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#include <LibMarkdown/Text.h>
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namespace Markdown {
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class CodeBlock final : public Block {
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public:
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CodeBlock(Text&& style_spec, const String& code)
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: m_code(move(code))
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, m_style_spec(move(style_spec))
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{
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}
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virtual ~CodeBlock() override { }
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virtual String render_to_html() const override;
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virtual String render_for_terminal(size_t view_width = 0) const override;
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static OwnPtr<CodeBlock> parse(Vector<StringView>::ConstIterator& lines);
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private:
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String style_language() const;
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Text::Style style() const;
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String m_code;
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Text m_style_spec;
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};
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}
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