serenity/Userland/Libraries/LibJS/Runtime/NativeFunction.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

43 lines
1.2 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Function.h>
#include <LibJS/Runtime/Function.h>
namespace JS {
class NativeFunction : public Function {
JS_OBJECT(NativeFunction, Function);
public:
static NativeFunction* create(GlobalObject&, const FlyString& name, AK::Function<Value(VM&, GlobalObject&)>);
explicit NativeFunction(const FlyString& name, AK::Function<Value(VM&, GlobalObject&)>, Object& prototype);
virtual void initialize(GlobalObject&) override { }
virtual ~NativeFunction() override;
virtual Value call() override;
virtual Value construct(Function& new_target) override;
virtual const FlyString& name() const override { return m_name; };
virtual bool has_constructor() const { return false; }
virtual bool is_strict_mode() const override;
protected:
NativeFunction(const FlyString& name, Object& prototype);
explicit NativeFunction(Object& prototype);
private:
virtual LexicalEnvironment* create_environment() override final;
FlyString m_name;
AK::Function<Value(VM&, GlobalObject&)> m_native_function;
};
}