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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
37 lines
786 B
C++
37 lines
786 B
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Runtime/PrimitiveString.h>
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#include <LibJS/Runtime/VM.h>
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namespace JS {
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PrimitiveString::PrimitiveString(String string)
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: m_string(move(string))
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{
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}
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PrimitiveString::~PrimitiveString()
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{
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}
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PrimitiveString* js_string(Heap& heap, String string)
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{
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if (string.is_empty())
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return &heap.vm().empty_string();
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if (string.length() == 1 && (u8)string.characters()[0] < 0x80)
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return &heap.vm().single_ascii_character_string(string.characters()[0]);
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return heap.allocate_without_global_object<PrimitiveString>(move(string));
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}
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PrimitiveString* js_string(VM& vm, String string)
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{
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return js_string(vm.heap(), move(string));
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}
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}
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