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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
/*
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* Copyright (c) 2020, William McPherson <willmcpherson2@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/StringView.h>
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#include <LibCore/File.h>
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namespace Audio {
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class WavWriter {
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public:
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WavWriter(const StringView& path, int sample_rate = 44100, int num_channels = 2, int bits_per_sample = 16);
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WavWriter(int sample_rate = 44100, int num_channels = 2, int bits_per_sample = 16);
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~WavWriter();
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bool has_error() const { return !m_error_string.is_null(); }
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const char* error_string() const { return m_error_string.characters(); }
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void write_samples(const u8* samples, size_t size);
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void finalize(); // You can finalize manually or let the destructor do it.
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u32 sample_rate() const { return m_sample_rate; }
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u16 num_channels() const { return m_num_channels; }
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u16 bits_per_sample() const { return m_bits_per_sample; }
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RefPtr<Core::File> file() const { return m_file; }
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void set_file(const StringView& path);
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void set_num_channels(int num_channels) { m_num_channels = num_channels; }
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void set_sample_rate(int sample_rate) { m_sample_rate = sample_rate; }
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void set_bits_per_sample(int bits_per_sample) { m_bits_per_sample = bits_per_sample; }
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void clear_error() { m_error_string = String(); }
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private:
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void write_header();
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RefPtr<Core::File> m_file;
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String m_error_string;
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bool m_finalized { false };
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u32 m_sample_rate;
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u16 m_num_channels;
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u16 m_bits_per_sample;
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u32 m_data_sz { 0 };
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};
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}
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