serenity/Userland/Libraries/LibGL/Tex
Jesse Buhagiar 8298e406a4 LibGL: Use Texture Units in Rasterizer and Context
The Context and Software Rasterizer now gets the array of texture units
instead of a single texture object. _Technically_, we now support some
primitive form of multi-texturing, though I'm not entirely sure how well
it will work in its current state.
2021-05-31 14:59:47 +01:00
..
NameAllocator.cpp
NameAllocator.h
Texture.h LibGL: Introduce Texture base class for all texture types 2021-05-30 00:32:37 +01:00
Texture2D.cpp LibGL: Introduce Texture base class for all texture types 2021-05-30 00:32:37 +01:00
Texture2D.h LibGL: Introduce Texture base class for all texture types 2021-05-30 00:32:37 +01:00
TextureUnit.cpp LibGL: Implement basic texture units 2021-05-31 14:59:47 +01:00
TextureUnit.h LibGL: Use Texture Units in Rasterizer and Context 2021-05-31 14:59:47 +01:00