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The maximum number of virtual consoles is determined at compile time, so we can pre-allocate that many slots, dodging some heap allocations. Furthermore, virtual consoles are never destroyed, so it's fine to simply store a raw pointer to the currently active one. |
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.. | ||
ConsoleManagement.cpp | ||
ConsoleManagement.h | ||
MasterPTY.cpp | ||
MasterPTY.h | ||
PTYMultiplexer.cpp | ||
PTYMultiplexer.h | ||
SlavePTY.cpp | ||
SlavePTY.h | ||
TTY.cpp | ||
TTY.h | ||
VirtualConsole.cpp | ||
VirtualConsole.h |