serenity/Kernel/Graphics/Console/GenericFramebufferConsole.h
Brian Gianforcaro bb58a4d943 Kernel: Make all Spinlocks use u8 for storage, remove template
The default template argument is only used in one place, and it
looks like it was probably just an oversight. The rest of the Kernel
code all uses u8 as the type. So lets make that the default and remove
the unused template argument, as there doesn't seem to be a reason to
allow the size to be customizable.
2021-09-05 20:46:02 +02:00

52 lines
1.6 KiB
C++

/*
* Copyright (c) 2021, Liav A. <liavalb@hotmail.co.il>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/RefCounted.h>
#include <AK/Types.h>
#include <Kernel/Graphics/Console/Console.h>
#include <Kernel/PhysicalAddress.h>
namespace Kernel::Graphics {
class GenericFramebufferConsole : public Console {
public:
virtual size_t bytes_per_base_glyph() const override;
virtual size_t chars_per_line() const override;
virtual size_t max_column() const override { return m_width / 8; }
virtual size_t max_row() const override { return m_height / 8; }
virtual bool is_hardware_paged_capable() const override { return false; }
virtual bool has_hardware_cursor() const override { return false; }
virtual void set_cursor(size_t x, size_t y) override;
virtual void hide_cursor() override;
virtual void show_cursor() override;
virtual void clear(size_t x, size_t y, size_t length) override;
virtual void write(size_t x, size_t y, char ch, Color background, Color foreground, bool critical = false) override;
virtual void write(size_t x, size_t y, char ch, bool critical = false) override;
virtual void write(char ch, bool critical = false) override;
virtual void enable() override;
virtual void disable() override;
virtual void set_resolution(size_t width, size_t height, size_t pitch) = 0;
protected:
GenericFramebufferConsole(size_t width, size_t height, size_t pitch)
: Console(width, height)
, m_pitch(pitch)
{
}
virtual u8* framebuffer_data() = 0;
void clear_glyph(size_t x, size_t y);
size_t m_pitch;
mutable Spinlock m_lock;
};
}