mirror of
https://github.com/SerenityOS/serenity.git
synced 2025-01-23 09:51:57 -05:00
b2eaed43e9
Now that ports can find our OpenGL headers and shared library, remove all configuration and patches that was previously needed to make ports compile with LibGL.
27 lines
685 B
Bash
Executable file
27 lines
685 B
Bash
Executable file
#!/usr/bin/env -S bash ../.port_include.sh
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port='quake2'
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version='0.1'
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useconfigure='true'
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commit_hash='d26d00845e95dc7d781459d0c1a7fd48ea4b6be3'
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archive_hash='f940d71e0a4e15c040776979c6c99cb3520208744b3c22921f484d70ba82d675'
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files=(
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"https://github.com/shamazmazum/quake2sdl/archive/${commit_hash}.tar.gz#${archive_hash}"
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)
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workdir="quake2sdl-${commit_hash}"
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makeopts=()
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configopts=(
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"-DCMAKE_TOOLCHAIN_FILE=${SERENITY_BUILD_DIR}/CMakeToolchain.txt"
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)
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depends=('SDL2')
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launcher_name='Quake II'
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launcher_category='&Games'
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launcher_command='/usr/local/bin/quake2'
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icon_file='docs/quake2.gif'
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configure() {
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run cmake "${configopts[@]}"
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}
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install() {
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run make install
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}
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