serenity/Userland/Games/Breakout
Damien Firmenich 61f573fa67 Breakout: Improve collision response between ball and paddle
When the ball hits the side of the paddle, it would get stuck because
the paddle moves faster than the ball. This commit forces the post-
collision vertical velocity of the ball to be going up and makes sure
that new ball's y-position is higher than in the previous frame.
2021-09-10 22:08:22 +02:00
..
CMakeLists.txt Everywhere: Add component declarations 2021-06-17 11:03:51 +02:00
Game.cpp Breakout: Improve collision response between ball and paddle 2021-09-10 22:08:22 +02:00
Game.h Breakout: Only paint areas that needs to be updated 2021-07-12 12:26:15 +02:00
LevelSelectDialog.cpp Userland+LibGUI: Add shorthand versions of the Margins constructor 2021-08-18 10:30:50 +02:00
LevelSelectDialog.h
main.cpp Breakout: Add menus before showing the window 2021-07-31 08:08:31 +02:00