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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
26 lines
531 B
C++
26 lines
531 B
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include "Tool.h"
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namespace PixelPaint {
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class BucketTool final : public Tool {
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public:
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BucketTool();
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virtual ~BucketTool() override;
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virtual void on_mousedown(Layer&, GUI::MouseEvent& layer_event, GUI::MouseEvent& image_event) override;
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virtual GUI::Widget* get_properties_widget() override;
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private:
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RefPtr<GUI::Widget> m_properties_widget;
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int m_threshold { 0 };
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};
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}
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