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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
40 lines
712 B
C++
40 lines
712 B
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGUI/ActionGroup.h>
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#include <LibGUI/Frame.h>
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namespace PixelPaint {
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class Tool;
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class ToolboxWidget final : public GUI::Frame {
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C_OBJECT(ToolboxWidget)
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public:
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virtual ~ToolboxWidget() override;
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Function<void(Tool*)> on_tool_selection;
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template<typename Callback>
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void for_each_tool(Callback callback)
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{
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for (auto& tool : m_tools)
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callback(*tool);
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}
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private:
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friend class ToolButton;
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void setup_tools();
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explicit ToolboxWidget();
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GUI::ActionGroup m_action_group;
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Vector<Tool*> m_tools;
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};
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}
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