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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
44 lines
907 B
C++
44 lines
907 B
C++
/*
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* Copyright (c) 2020, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/NonnullOwnPtrVector.h>
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#include <AK/OwnPtr.h>
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#include <LibMarkdown/Block.h>
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#include <LibMarkdown/Text.h>
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namespace Markdown {
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class Table final : public Block {
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public:
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enum class Alignment {
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Center,
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Left,
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Right,
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};
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struct Column {
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Text header;
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Vector<Text> rows;
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Alignment alignment { Alignment::Left };
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size_t relative_width { 0 };
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};
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Table() { }
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virtual ~Table() override { }
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virtual String render_to_html() const override;
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virtual String render_for_terminal(size_t view_width = 0) const override;
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static OwnPtr<Table> parse(Vector<StringView>::ConstIterator& lines);
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private:
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Vector<Column> m_columns;
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size_t m_total_width { 1 };
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size_t m_row_count { 0 };
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};
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}
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