serenity/Userland/Libraries/LibJS/Runtime/BooleanObject.cpp
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

27 lines
564 B
C++

/*
* Copyright (c) 2020, Jack Karamanian <karamanian.jack@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/BooleanObject.h>
#include <LibJS/Runtime/GlobalObject.h>
namespace JS {
BooleanObject* BooleanObject::create(GlobalObject& global_object, bool value)
{
return global_object.heap().allocate<BooleanObject>(global_object, value, *global_object.boolean_prototype());
}
BooleanObject::BooleanObject(bool value, Object& prototype)
: Object(prototype)
, m_value(value)
{
}
BooleanObject::~BooleanObject()
{
}
}