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https://github.com/SerenityOS/serenity.git
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ab49fcfb7c
The file is now renamed to Queue.h, and the Resampler APIs with LegacyBuffer are also removed. These changes look large because nobody actually needs Buffer.h (or Queue.h). It was mostly transitive dependencies on the massive list of includes in that header, which are now almost all gone. Instead, we include common things like Sample.h directly, which should give faster compile times as very few files actually need Queue.h.
62 lines
1.9 KiB
C++
62 lines
1.9 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2019-2020, William McPherson <willmcpherson2@gmail.com>
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* Copyright (c) 2021, kleines Filmröllchen <filmroellchen@serenityos.org>
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include "Music.h"
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#include <AK/Noncopyable.h>
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#include <AK/NonnullRefPtr.h>
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#include <AK/SinglyLinkedList.h>
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#include <LibDSP/Effects.h>
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#include <LibDSP/Music.h>
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#include <LibDSP/Synthesizers.h>
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using LibDSP::RollNote;
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using RollIter = AK::SinglyLinkedListIterator<SinglyLinkedList<RollNote>, RollNote>;
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class Track {
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AK_MAKE_NONCOPYABLE(Track);
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AK_MAKE_NONMOVABLE(Track);
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public:
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explicit Track(u32 const& time);
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~Track() = default;
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Vector<Audio::Sample> const& recorded_sample() const { return m_recorded_sample; }
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SinglyLinkedList<RollNote> const& roll_notes(int note) const { return m_roll_notes[note]; }
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int volume() const { return m_volume; }
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NonnullRefPtr<LibDSP::Synthesizers::Classic> synth() { return m_synth; }
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NonnullRefPtr<LibDSP::Effects::Delay> delay() { return m_delay; }
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void fill_sample(Sample& sample);
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void reset();
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String set_recorded_sample(StringView path);
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void set_roll_note(int note, u32 on_sample, u32 off_sample);
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void set_keyboard_note(int note, Switch state);
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void set_volume(int volume);
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private:
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Audio::Sample recorded_sample(size_t note);
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void sync_roll(int note);
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Vector<Audio::Sample> m_recorded_sample;
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int m_volume;
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u32 const& m_time;
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NonnullRefPtr<LibDSP::Transport> m_temporary_transport;
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NonnullRefPtr<LibDSP::Effects::Delay> m_delay;
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NonnullRefPtr<LibDSP::Synthesizers::Classic> m_synth;
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SinglyLinkedList<RollNote> m_roll_notes[note_count];
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RollIter m_roll_iterators[note_count];
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Array<Optional<RollNote>, note_count> m_keyboard_notes;
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};
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