serenity/Userland/Libraries/LibChess/UCIEndpoint.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

60 lines
1.5 KiB
C++

/*
* Copyright (c) 2020, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibChess/UCICommand.h>
#include <LibCore/IODevice.h>
#include <LibCore/Notifier.h>
#include <LibCore/Object.h>
namespace Chess::UCI {
class Endpoint : public Core::Object {
C_OBJECT(Endpoint)
public:
virtual ~Endpoint() override { }
Endpoint() { }
Endpoint(NonnullRefPtr<Core::IODevice> in, NonnullRefPtr<Core::IODevice> out);
virtual void handle_uci() { }
virtual void handle_debug(const DebugCommand&) { }
virtual void handle_isready() { }
virtual void handle_setoption(const SetOptionCommand&) { }
virtual void handle_position(const PositionCommand&) { }
virtual void handle_go(const GoCommand&) { }
virtual void handle_stop() { }
virtual void handle_id(const IdCommand&) { }
virtual void handle_uciok() { }
virtual void handle_readyok() { }
virtual void handle_bestmove(const BestMoveCommand&) { }
virtual void handle_info(const InfoCommand&) { }
void send_command(const Command&);
virtual void event(Core::Event&);
Core::IODevice& in() { return *m_in; }
Core::IODevice& out() { return *m_out; }
void set_in(RefPtr<Core::IODevice> in)
{
m_in = in;
set_in_notifier();
}
void set_out(RefPtr<Core::IODevice> out) { m_out = out; }
private:
void set_in_notifier();
NonnullOwnPtr<Command> read_command();
RefPtr<Core::IODevice> m_in;
RefPtr<Core::IODevice> m_out;
RefPtr<Core::Notifier> m_in_notifier;
};
}