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15 lines
279 B
C++
15 lines
279 B
C++
/*
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* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "GL/gl.h"
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#include "GLContext.h"
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extern GL::GLContext* g_gl_context;
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void glShadeModel(GLenum mode)
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{
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g_gl_context->gl_shade_model(mode);
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}
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