serenity/Userland/Applications/Calculator/RoundingDialog.cpp
Sam Atkins 0c24522635 LibGUI+Everywhere: Use fallible Window::set_main_widget() everywhere :^)
Rip that bandaid off!

This does the following, in one big, awkward jump:
- Replace all uses of `set_main_widget<Foo>()` with the `try` version.
- Remove `set_main_widget<Foo>()`.
- Rename the `try` version to just be `set_main_widget` because it's now
  the only one.

The majority of places that call `set_main_widget<Foo>()` are inside
constructors, so this unfortunately gives us a big batch of new
`release_value_but_fixme_should_propagate_errors()` calls.
2023-01-06 13:36:02 -07:00

71 lines
2 KiB
C++

/*
* Copyright (c) 2022, Lucas Chollet <lucas.chollet@free.fr>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "RoundingDialog.h"
#include <LibGUI/BoxLayout.h>
#include <LibGUI/Button.h>
#include <LibGUI/Label.h>
#include <LibGUI/SpinBox.h>
#include <LibGUI/TextEditor.h>
RoundingDialog::ExecResult RoundingDialog::show(GUI::Window* parent_window, StringView title, unsigned& rounding_value)
{
auto dialog = RoundingDialog::construct(parent_window, title);
if (parent_window) {
dialog->set_icon(parent_window->icon());
dialog->center_within(*parent_window);
}
dialog->m_rounding_spinbox->set_value(rounding_value);
auto const result = dialog->exec();
if (result != GUI::Dialog::ExecResult::OK)
return result;
rounding_value = dialog->m_rounding_spinbox->value();
return GUI::Dialog::ExecResult::OK;
}
RoundingDialog::RoundingDialog(GUI::Window* parent_window, StringView title)
: Dialog(parent_window)
{
resize(m_dialog_length, m_dialog_height);
set_resizable(false);
set_title(title);
auto main_widget = set_main_widget<GUI::Widget>().release_value_but_fixme_should_propagate_errors();
main_widget->set_fill_with_background_color(true);
main_widget->set_layout<GUI::VerticalBoxLayout>();
m_rounding_spinbox = GUI::SpinBox::construct();
m_buttons_container = GUI::Widget::construct();
m_ok_button = GUI::DialogButton::construct("OK");
m_cancel_button = GUI::DialogButton::construct("Cancel");
main_widget->add_child(*m_rounding_spinbox);
main_widget->add_child(*m_buttons_container);
m_buttons_container->set_layout<GUI::HorizontalBoxLayout>();
m_buttons_container->layout()->add_spacer();
m_buttons_container->add_child(*m_ok_button);
m_buttons_container->add_child(*m_cancel_button);
m_rounding_spinbox->on_return_pressed = [this] {
m_ok_button->click();
};
m_ok_button->on_click = [this](auto) {
done(ExecResult::OK);
};
m_cancel_button->on_click = [this](auto) {
done(ExecResult::Cancel);
};
}