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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
42 lines
905 B
C++
42 lines
905 B
C++
/*
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* Copyright (c) 2020, William McPherson <willmcpherson2@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGUI/Frame.h>
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class TrackManager;
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class WaveEditor final : public GUI::Frame {
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C_OBJECT(WaveEditor)
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public:
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virtual ~WaveEditor() override;
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private:
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explicit WaveEditor(TrackManager&);
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virtual void paint_event(GUI::PaintEvent&) override;
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int sample_to_y(double percentage) const;
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TrackManager& m_track_manager;
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};
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class SamplerWidget final : public GUI::Frame {
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C_OBJECT(SamplerWidget)
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public:
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virtual ~SamplerWidget() override;
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private:
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explicit SamplerWidget(TrackManager&);
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TrackManager& m_track_manager;
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RefPtr<GUI::Widget> m_open_button_and_recorded_sample_name_container;
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RefPtr<GUI::Button> m_open_button;
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RefPtr<GUI::Label> m_recorded_sample_name;
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RefPtr<WaveEditor> m_wave_editor;
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};
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