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bbc149ebb9
Gfx::Color is always 4 bytes (it's just a wrapper over u32) it's less work just to pass the color directly. This also updates IPCCompiler to prevent from generating Gfx::Color const &, which makes replacement easier.
54 lines
1.8 KiB
C++
54 lines
1.8 KiB
C++
/*
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* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibCards/CardStack.h>
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#include <LibConfig/Listener.h>
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#include <LibGUI/Frame.h>
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namespace Cards {
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class CardGame
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: public GUI::Frame
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, public Config::Listener {
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public:
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virtual ~CardGame() = default;
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Gfx::Color background_color() const;
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void set_background_color(Gfx::Color);
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NonnullRefPtrVector<CardStack>& stacks() { return m_stacks; }
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NonnullRefPtrVector<CardStack> const& stacks() const { return m_stacks; }
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CardStack& stack_at_location(int location) { return m_stacks[location]; }
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void add_stack(NonnullRefPtr<CardStack>);
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void mark_intersecting_stacks_dirty(Card const& intersecting_card);
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bool is_moving_cards() const { return !m_moving_cards.is_empty(); }
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NonnullRefPtrVector<Card>& moving_cards() { return m_moving_cards; }
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NonnullRefPtrVector<Card> const& moving_cards() const { return m_moving_cards; }
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Gfx::IntRect moving_cards_bounds() const;
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RefPtr<CardStack> moving_cards_source_stack() const { return m_moving_cards_source_stack; }
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void pick_up_cards_from_stack(CardStack&, Gfx::IntPoint click_location, CardStack::MovementRule);
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RefPtr<CardStack> find_stack_to_drop_on(CardStack::MovementRule) const;
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void drop_cards_on_stack(CardStack&, CardStack::MovementRule);
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void clear_moving_cards();
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void dump_layout() const;
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protected:
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CardGame();
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private:
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virtual void config_string_did_change(DeprecatedString const& domain, DeprecatedString const& group, DeprecatedString const& key, DeprecatedString const& value) override;
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NonnullRefPtrVector<CardStack> m_stacks;
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NonnullRefPtrVector<Card> m_moving_cards;
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RefPtr<CardStack> m_moving_cards_source_stack;
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};
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}
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