serenity/Userland/Libraries/LibGUI/TextBox.h
Linus Groh 6e19ab2bbc AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
2022-12-06 08:54:33 +01:00

81 lines
2 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGUI/Action.h>
#include <LibGUI/TextEditor.h>
namespace GUI {
class TextBox : public TextEditor {
C_OBJECT(TextBox)
public:
virtual ~TextBox() override = default;
Function<void()> on_up_pressed;
Function<void()> on_down_pressed;
void set_history_enabled(bool enabled) { m_history_enabled = enabled; }
void add_current_text_to_history();
protected:
TextBox();
private:
virtual void keydown_event(GUI::KeyEvent&) override;
bool has_no_history() const { return !m_history_enabled || m_history.is_empty(); }
bool can_go_backwards_in_history() const { return m_history_index > 0; }
bool can_go_forwards_in_history() const { return m_history_index < static_cast<int>(m_history.size()) - 1; }
void add_input_to_history(DeprecatedString);
bool m_history_enabled { false };
Vector<DeprecatedString> m_history;
int m_history_index { -1 };
DeprecatedString m_saved_input;
};
class PasswordBox : public TextBox {
C_OBJECT(PasswordBox)
public:
bool is_showing_reveal_button() const { return m_show_reveal_button; }
void set_show_reveal_button(bool show)
{
m_show_reveal_button = show;
update();
}
private:
PasswordBox();
virtual void paint_event(PaintEvent&) override;
virtual void mousedown_event(GUI::MouseEvent&) override;
Gfx::IntRect reveal_password_button_rect() const;
bool m_show_reveal_button { false };
};
class UrlBox : public TextBox {
C_OBJECT(UrlBox)
public:
virtual ~UrlBox() override = default;
void set_focus_transition(bool focus_transition) { m_focus_transition = focus_transition; }
bool is_focus_transition() const { return m_focus_transition; }
private:
UrlBox();
virtual void mousedown_event(GUI::MouseEvent&) override;
virtual void focusout_event(GUI::FocusEvent&) override;
bool m_focus_transition { true };
};
}