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6e19ab2bbc
We have a new, improved string type coming up in AK (OOM aware, no null state), and while it's going to use UTF-8, the name UTF8String is a mouthful - so let's free up the String name by renaming the existing class. Making the old one have an annoying name will hopefully also help with quick adoption :^)
81 lines
2 KiB
C++
81 lines
2 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGUI/Action.h>
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#include <LibGUI/TextEditor.h>
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namespace GUI {
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class TextBox : public TextEditor {
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C_OBJECT(TextBox)
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public:
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virtual ~TextBox() override = default;
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Function<void()> on_up_pressed;
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Function<void()> on_down_pressed;
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void set_history_enabled(bool enabled) { m_history_enabled = enabled; }
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void add_current_text_to_history();
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protected:
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TextBox();
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private:
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virtual void keydown_event(GUI::KeyEvent&) override;
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bool has_no_history() const { return !m_history_enabled || m_history.is_empty(); }
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bool can_go_backwards_in_history() const { return m_history_index > 0; }
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bool can_go_forwards_in_history() const { return m_history_index < static_cast<int>(m_history.size()) - 1; }
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void add_input_to_history(DeprecatedString);
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bool m_history_enabled { false };
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Vector<DeprecatedString> m_history;
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int m_history_index { -1 };
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DeprecatedString m_saved_input;
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};
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class PasswordBox : public TextBox {
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C_OBJECT(PasswordBox)
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public:
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bool is_showing_reveal_button() const { return m_show_reveal_button; }
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void set_show_reveal_button(bool show)
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{
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m_show_reveal_button = show;
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update();
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}
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private:
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PasswordBox();
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virtual void paint_event(PaintEvent&) override;
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virtual void mousedown_event(GUI::MouseEvent&) override;
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Gfx::IntRect reveal_password_button_rect() const;
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bool m_show_reveal_button { false };
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};
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class UrlBox : public TextBox {
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C_OBJECT(UrlBox)
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public:
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virtual ~UrlBox() override = default;
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void set_focus_transition(bool focus_transition) { m_focus_transition = focus_transition; }
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bool is_focus_transition() const { return m_focus_transition; }
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private:
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UrlBox();
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virtual void mousedown_event(GUI::MouseEvent&) override;
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virtual void focusout_event(GUI::FocusEvent&) override;
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bool m_focus_transition { true };
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};
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}
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