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https://github.com/SerenityOS/serenity.git
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de184d0999
This was pretty straightforward thanks to the work I did separating out LibCore from LibGUI already. :^) - WSMessageLoop now inherits from CEventLoop. - WSMessage now inherits from CEvent. - WSMessageReceiver goes away. Now there is only one event loop in Serenity. Very nice!
41 lines
876 B
C++
41 lines
876 B
C++
#pragma once
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#include <SharedGraphics/Rect.h>
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#include <AK/Vector.h>
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#include <AK/WeakPtr.h>
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#include <LibCore/CObject.h>
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class Painter;
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class WSKeyEvent;
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class WSWindow;
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class WSWindowSwitcher : public CObject {
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public:
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WSWindowSwitcher();
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virtual ~WSWindowSwitcher() override;
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bool is_visible() const { return m_visible; }
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void set_visible(bool);
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void show() { set_visible(true); }
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void hide() { set_visible(false); }
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void on_key_event(const WSKeyEvent&);
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void refresh();
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void draw();
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int item_height() { return 20; }
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int padding() { return 8; }
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WSWindow* selected_window();
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WSWindow* switcher_window() { return m_switcher_window.ptr(); }
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private:
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OwnPtr<WSWindow> m_switcher_window;
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Rect m_rect;
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bool m_visible { false };
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Vector<WeakPtr<WSWindow>> m_windows;
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int m_selected_index { 0 };
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};
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