serenity/Userland/Games/Minesweeper/main.cpp
Andreas Kling 6ddc358a2b Minesweeper: Make a factory function for Field and propagate errors
This fixes a pleasant 8 FIXMEs. :^)
2022-12-14 15:05:52 +00:00

138 lines
5.5 KiB
C++

/*
* Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "CustomGameDialog.h"
#include "Field.h"
#include <AK/URL.h>
#include <Games/Minesweeper/MinesweeperWindowGML.h>
#include <LibConfig/Client.h>
#include <LibCore/System.h>
#include <LibDesktop/Launcher.h>
#include <LibGUI/Action.h>
#include <LibGUI/ActionGroup.h>
#include <LibGUI/Application.h>
#include <LibGUI/BoxLayout.h>
#include <LibGUI/Button.h>
#include <LibGUI/Icon.h>
#include <LibGUI/Label.h>
#include <LibGUI/Menu.h>
#include <LibGUI/Menubar.h>
#include <LibGUI/SeparatorWidget.h>
#include <LibGUI/Window.h>
#include <LibMain/Main.h>
#include <stdio.h>
ErrorOr<int> serenity_main(Main::Arguments arguments)
{
TRY(Core::System::pledge("stdio rpath recvfd sendfd unix"));
auto app = TRY(GUI::Application::try_create(arguments));
Config::pledge_domain("Minesweeper");
TRY(Desktop::Launcher::add_allowed_handler_with_only_specific_urls("/bin/Help", { URL::create_with_file_scheme("/usr/share/man/man6/Minesweeper.md") }));
TRY(Desktop::Launcher::seal_allowlist());
TRY(Core::System::pledge("stdio rpath recvfd sendfd"));
TRY(Core::System::unveil("/tmp/session/%sid/portal/launch", "rw"));
TRY(Core::System::unveil("/res", "r"));
TRY(Core::System::unveil(nullptr, nullptr));
auto app_icon = TRY(GUI::Icon::try_create_default_icon("app-minesweeper"sv));
auto window = TRY(GUI::Window::try_create());
window->set_resizable(false);
window->set_title("Minesweeper");
window->resize(139, 177);
auto widget = TRY(window->try_set_main_widget<GUI::Widget>());
widget->load_from_gml(minesweeper_window_gml);
auto& separator = *widget->find_descendant_of_type_named<GUI::HorizontalSeparator>("separator");
auto& container = *widget->find_descendant_of_type_named<GUI::Widget>("container");
auto& flag_label = *widget->find_descendant_of_type_named<GUI::Label>("flag_label");
auto& time_label = *widget->find_descendant_of_type_named<GUI::Label>("time_label");
auto& face_button = *widget->find_descendant_of_type_named<GUI::Button>("face_button");
auto field = TRY(Field::create(flag_label, time_label, face_button, [&](auto size) {
size.set_height(size.height() + separator.height() + container.height());
window->resize(size);
}));
TRY(widget->try_add_child(field));
auto game_menu = TRY(window->try_add_menu("&Game"));
TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
field->reset();
})));
TRY(game_menu->try_add_separator());
auto chord_toggler_action = GUI::Action::create_checkable("Single-click chording", [&](auto& action) {
field->set_single_chording(action.is_checked());
});
chord_toggler_action->set_checked(field->is_single_chording());
TRY(game_menu->try_add_action(*chord_toggler_action));
TRY(game_menu->try_add_separator());
TRY(game_menu->try_add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the()->quit();
})));
auto difficulty_menu = TRY(window->try_add_menu("&Difficulty"));
GUI::ActionGroup difficulty_actions;
difficulty_actions.set_exclusive(true);
auto action = GUI::Action::create_checkable("&Beginner", { Mod_Ctrl, Key_B }, [&](auto&) {
field->set_field_difficulty(Field::Difficulty::Beginner);
});
action->set_checked(field->difficulty() == Field::Difficulty::Beginner);
TRY(difficulty_menu->try_add_action(action));
difficulty_actions.add_action(action);
action = GUI::Action::create_checkable("&Intermediate", { Mod_Ctrl, Key_I }, [&](auto&) {
field->set_field_difficulty(Field::Difficulty::Intermediate);
});
action->set_checked(field->difficulty() == Field::Difficulty::Intermediate);
TRY(difficulty_menu->try_add_action(action));
difficulty_actions.add_action(action);
action = GUI::Action::create_checkable("&Expert", { Mod_Ctrl, Key_E }, [&](auto&) {
field->set_field_difficulty(Field::Difficulty::Expert);
});
action->set_checked(field->difficulty() == Field::Difficulty::Expert);
TRY(difficulty_menu->try_add_action(action));
difficulty_actions.add_action(action);
action = GUI::Action::create_checkable("&Madwoman", { Mod_Ctrl, Key_M }, [&](auto&) {
field->set_field_difficulty(Field::Difficulty::Madwoman);
});
action->set_checked(field->difficulty() == Field::Difficulty::Madwoman);
TRY(difficulty_menu->try_add_action(action));
difficulty_actions.add_action(action);
TRY(difficulty_menu->try_add_separator());
action = GUI::Action::create_checkable("&Custom game...", { Mod_Ctrl, Key_C }, [&](auto&) {
CustomGameDialog::show(window, field);
});
action->set_checked(field->difficulty() == Field::Difficulty::Custom);
TRY(difficulty_menu->try_add_action(action));
difficulty_actions.add_action(action);
auto help_menu = TRY(window->try_add_menu("&Help"));
TRY(help_menu->try_add_action(GUI::CommonActions::make_command_palette_action(window)));
TRY(help_menu->try_add_action(GUI::CommonActions::make_help_action([](auto&) {
Desktop::Launcher::open(URL::create_with_file_scheme("/usr/share/man/man6/Minesweeper.md"), "/bin/Help");
})));
TRY(help_menu->try_add_action(GUI::CommonActions::make_about_action("Minesweeper", app_icon, window)));
window->show();
window->set_icon(app_icon.bitmap_for_size(16));
return app->exec();
}