serenity/Kernel/ACPI/DynamicParser.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

44 lines
1.1 KiB
C++

/*
* Copyright (c) 2020, Liav A. <liavalb@hotmail.co.il>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/RefPtr.h>
#include <Kernel/ACPI/Parser.h>
#include <Kernel/Interrupts/IRQHandler.h>
#include <Kernel/Lock.h>
#include <Kernel/PhysicalAddress.h>
#include <Kernel/VM/PhysicalPage.h>
namespace Kernel {
namespace ACPI {
class DynamicParser final
: public IRQHandler
, public Parser {
friend class Parser;
public:
virtual void enable_aml_interpretation() override;
virtual void enable_aml_interpretation(File& dsdt_file) override;
virtual void enable_aml_interpretation(u8* physical_dsdt, u32 dsdt_payload_legnth) override;
virtual void disable_aml_interpretation() override;
virtual void try_acpi_shutdown() override;
virtual bool can_shutdown() override { return true; }
virtual const char* purpose() const override { return "ACPI Parser"; }
protected:
explicit DynamicParser(PhysicalAddress rsdp);
private:
void build_namespace();
// ^IRQHandler
virtual void handle_irq(const RegisterState&) override;
OwnPtr<Region> m_acpi_namespace;
};
}
}