serenity/Userland/Applications/GamesSettings/CardSettingsWidget.cpp
Cubic Love f2b7224d93 GamesSettings+LibCards: Make 'Red' the default card back
The red back is a more suitable default as it's a traditional vanilla
design and red is one of Serenity's brand colors.
2023-10-15 07:25:20 +02:00

183 lines
7.7 KiB
C++

/*
* Copyright (c) 2022-2023, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "CardSettingsWidget.h"
#include <Applications/GamesSettings/CardSettingsWidgetGML.h>
#include <LibCards/Card.h>
#include <LibCards/CardGame.h>
#include <LibCards/CardPainter.h>
#include <LibCards/CardStack.h>
#include <LibConfig/Client.h>
#include <LibCore/Directory.h>
#include <LibGUI/FileSystemModel.h>
#include <LibGUI/ItemListModel.h>
#include <LibGfx/Palette.h>
namespace GamesSettings {
static constexpr StringView default_card_back_image_path = "/res/graphics/cards/backs/Red.png"sv;
static constexpr StringView default_card_front_image_set = "Classic"sv;
class CardGamePreview final : public Cards::CardGame {
C_OBJECT_ABSTRACT(CardGamePreview)
public:
static ErrorOr<NonnullRefPtr<CardGamePreview>> try_create()
{
auto preview = TRY(adopt_nonnull_ref_or_enomem(new (nothrow) CardGamePreview()));
Gfx::IntPoint point { 25, 24 };
TRY(preview->add_stack(point, Cards::CardStack::Type::Stock));
point.translate_by(Cards::Card::width + 30, 0);
TRY(preview->add_stack(point, Cards::CardStack::Type::Normal));
point.translate_by(Cards::Card::width + 30, 0);
TRY(preview->add_stack(point, Cards::CardStack::Type::Normal));
point.translate_by(20, 10);
TRY(preview->add_stack(point, Cards::CardStack::Type::Normal));
for (size_t i = 0; i < Cards::Card::card_count; ++i)
TRY(preview->stack_at_location(0).push(TRY(Cards::Card::try_create(Cards::Suit::Diamonds, static_cast<Cards::Rank>(i)))));
TRY(preview->stack_at_location(1).push(TRY(Cards::Card::try_create(Cards::Suit::Spades, Cards::Rank::Ace))));
TRY(preview->stack_at_location(2).push(TRY(Cards::Card::try_create(Cards::Suit::Hearts, Cards::Rank::Queen))));
TRY(preview->stack_at_location(3).push(TRY(Cards::Card::try_create(Cards::Suit::Clubs, Cards::Rank::Jack))));
preview->stack_at_location(0).peek().set_upside_down(true);
preview->stack_at_location(2).set_highlighted(true);
return preview;
}
private:
CardGamePreview() = default;
virtual void paint_event(GUI::PaintEvent& event) override
{
Cards::CardGame::paint_event(event);
GUI::Painter painter(*this);
painter.add_clip_rect(frame_inner_rect());
painter.add_clip_rect(event.rect());
auto background_color = this->background_color();
for (auto& stack : stacks())
stack->paint(painter, background_color);
}
};
ErrorOr<NonnullRefPtr<CardSettingsWidget>> CardSettingsWidget::try_create()
{
auto card_settings_widget = TRY(adopt_nonnull_ref_or_enomem(new (nothrow) CardSettingsWidget));
TRY(card_settings_widget->initialize());
return card_settings_widget;
}
ErrorOr<void> CardSettingsWidget::initialize()
{
TRY(load_from_gml(card_settings_widget_gml));
auto background_color = Gfx::Color::from_string(Config::read_string("Games"sv, "Cards"sv, "BackgroundColor"sv)).value_or(Gfx::Color::from_rgb(0x008000));
m_preview_frame = find_descendant_of_type_named<CardGamePreview>("cards_preview");
m_preview_frame->set_background_color(background_color);
m_background_color_input = find_descendant_of_type_named<GUI::ColorInput>("cards_background_color");
m_background_color_input->set_color(background_color, GUI::AllowCallback::No);
m_background_color_input->on_change = [&]() {
set_modified(true);
m_preview_frame->set_background_color(m_background_color_input->color());
};
m_card_front_images_combo_box = find_descendant_of_type_named<GUI::ComboBox>("cards_front_image_set");
m_card_front_sets.append("None");
TRY(Core::Directory::for_each_entry("/res/graphics/cards/fronts/"sv, Core::DirIterator::SkipParentAndBaseDir, [&](auto const& entry, auto&) -> ErrorOr<IterationDecision> {
TRY(m_card_front_sets.try_append(entry.name));
return IterationDecision::Continue;
}));
auto piece_set_model = GUI::ItemListModel<DeprecatedString>::create(m_card_front_sets);
m_card_front_images_combo_box->set_model(piece_set_model);
auto card_front_set = Config::read_string("Games"sv, "Cards"sv, "CardFrontImages"sv, default_card_front_image_set);
if (card_front_set.is_empty())
card_front_set = "None";
m_card_front_images_combo_box->set_text(card_front_set, GUI::AllowCallback::No);
m_card_front_images_combo_box->on_change = [&](auto&, auto&) {
set_modified(true);
Cards::CardPainter::the().set_front_images_set_name(card_front_images_set_name());
m_preview_frame->update();
};
m_card_back_image_view = find_descendant_of_type_named<GUI::IconView>("cards_back_image");
m_card_back_image_view->set_model(GUI::FileSystemModel::create("/res/graphics/cards/backs"));
m_card_back_image_view->set_model_column(GUI::FileSystemModel::Column::Name);
if (!set_card_back_image_path(TRY(String::from_deprecated_string(Config::read_string("Games"sv, "Cards"sv, "CardBackImage"sv)))))
set_card_back_image_path(default_card_back_image_path);
m_card_back_image_view->on_selection_change = [&]() {
auto& card_back_selection = m_card_back_image_view->selection();
if (card_back_selection.is_empty())
return;
m_last_selected_card_back = card_back_selection.first();
set_modified(true);
Cards::CardPainter::the().set_back_image_path(card_back_image_path());
m_preview_frame->update();
};
m_last_selected_card_back = m_card_back_image_view->selection().first();
return {};
}
void CardSettingsWidget::apply_settings()
{
Config::write_string("Games"sv, "Cards"sv, "BackgroundColor"sv, m_background_color_input->text());
Config::write_string("Games"sv, "Cards"sv, "CardFrontImages"sv, card_front_images_set_name());
Config::write_string("Games"sv, "Cards"sv, "CardBackImage"sv, card_back_image_path());
}
void CardSettingsWidget::reset_default_values()
{
m_background_color_input->set_color(Gfx::Color::from_rgb(0x008000));
set_card_back_image_path(default_card_back_image_path);
// FIXME: `set_text()` on a combobox doesn't trigger the `on_change` callback, but it probably should!
// Until then, we have to manually tell the preview to update.
m_card_front_images_combo_box->set_text(default_card_front_image_set);
Cards::CardPainter::the().set_front_images_set_name(card_front_images_set_name());
m_preview_frame->update();
}
bool CardSettingsWidget::set_card_back_image_path(StringView path)
{
auto index = static_cast<GUI::FileSystemModel*>(m_card_back_image_view->model())->index(path.to_deprecated_string(), m_card_back_image_view->model_column());
if (index.is_valid()) {
m_card_back_image_view->set_cursor(index, GUI::AbstractView::SelectionUpdate::Set);
Cards::CardPainter::the().set_back_image_path(path);
m_preview_frame->update();
return true;
}
return false;
}
String CardSettingsWidget::card_back_image_path() const
{
auto& card_back_selection = m_card_back_image_view->selection();
GUI::ModelIndex card_back_image_index = m_last_selected_card_back;
if (!card_back_selection.is_empty())
card_back_image_index = card_back_selection.first();
return String::from_deprecated_string(static_cast<GUI::FileSystemModel const*>(m_card_back_image_view->model())->full_path(card_back_image_index)).release_value_but_fixme_should_propagate_errors();
}
String CardSettingsWidget::card_front_images_set_name() const
{
auto selected_set_name = m_card_front_images_combo_box->text();
if (selected_set_name == "None")
return {};
return MUST(String::from_deprecated_string(selected_set_name));
}
}
REGISTER_WIDGET(GamesSettings, CardGamePreview);