serenity/Userland/Applications/Piano/MainWidget.cpp
kleines Filmröllchen 0ab19dc4cd Piano: Allow per-track controls (again)
This makes Piano exactly as usable as when I started the large refactor
some years ago, which *sounds* like I'm a terrible person but now it (1)
looks nicer and (2) has a flexible backend that can already deal with
aribtrary kinds of processors on any track.
2023-05-05 01:32:09 +02:00

224 lines
7.8 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2019-2020, William McPherson <willmcpherson2@gmail.com>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "MainWidget.h"
#include "KeysWidget.h"
#include "PlayerWidget.h"
#include "RollWidget.h"
#include "SamplerWidget.h"
#include "TrackControlsWidget.h"
#include "TrackManager.h"
#include "WaveWidget.h"
#include <LibGUI/Action.h>
#include <LibGUI/BoxLayout.h>
#include <LibGUI/Menu.h>
#include <LibGUI/Slider.h>
#include <LibGUI/StackWidget.h>
#include <LibGUI/TabWidget.h>
ErrorOr<NonnullRefPtr<MainWidget>> MainWidget::try_create(TrackManager& manager, AudioPlayerLoop& loop)
{
auto widget = TRY(adopt_nonnull_ref_or_enomem(new (nothrow) MainWidget(manager, loop)));
TRY(widget->initialize());
return widget;
}
MainWidget::MainWidget(TrackManager& track_manager, AudioPlayerLoop& loop)
: m_track_manager(track_manager)
, m_audio_loop(loop)
{
}
ErrorOr<void> MainWidget::initialize()
{
TRY(try_set_layout<GUI::VerticalBoxLayout>(2, 2));
set_fill_with_background_color(true);
m_wave_widget = TRY(try_add<WaveWidget>(m_track_manager));
m_wave_widget->set_fixed_height(100);
m_tab_widget = TRY(try_add<GUI::TabWidget>());
m_roll_widget = TRY(m_tab_widget->try_add_tab<RollWidget>(TRY("Piano Roll"_string), m_track_manager));
m_roll_widget->set_fixed_height(300);
(void)TRY(m_tab_widget->try_add_tab<SamplerWidget>("Sampler"_short_string, m_track_manager));
m_player_widget = TRY(try_add<PlayerWidget>(m_track_manager, *this, m_audio_loop));
m_keys_and_knobs_container = TRY(try_add<GUI::Widget>());
TRY(m_keys_and_knobs_container->try_set_layout<GUI::HorizontalBoxLayout>(GUI::Margins {}, 2));
m_keys_and_knobs_container->set_fixed_height(130);
m_keys_and_knobs_container->set_fill_with_background_color(true);
m_keys_widget = TRY(m_keys_and_knobs_container->try_add<KeysWidget>(m_track_manager.keyboard()));
m_octave_container = TRY(m_keys_and_knobs_container->try_add<GUI::Widget>());
m_octave_container->set_preferred_width(GUI::SpecialDimension::Fit);
TRY(m_octave_container->try_set_layout<GUI::VerticalBoxLayout>());
auto octave_label = TRY(m_octave_container->try_add<GUI::Label>("Octave"_short_string));
octave_label->set_preferred_width(GUI::SpecialDimension::Fit);
m_octave_value = TRY(m_octave_container->try_add<GUI::Label>(TRY(String::number(m_track_manager.keyboard()->virtual_keyboard_octave()))));
m_octave_value->set_preferred_width(GUI::SpecialDimension::Fit);
// FIXME: Implement vertical flipping in GUI::Slider, not here.
m_octave_knob = TRY(m_octave_container->try_add<GUI::VerticalSlider>());
m_octave_knob->set_preferred_width(GUI::SpecialDimension::Fit);
m_octave_knob->set_tooltip("Z: octave down, X: octave up");
m_octave_knob->set_range(octave_min - 1, octave_max - 1);
m_octave_knob->set_value((octave_max - 1) - (m_track_manager.keyboard()->virtual_keyboard_octave() - 1));
m_octave_knob->set_step(1);
m_octave_knob->on_change = [this](int value) {
int new_octave = octave_max - value;
set_octave_via_slider(new_octave);
VERIFY(new_octave == m_track_manager.keyboard()->virtual_keyboard_octave());
m_octave_value->set_text(String::number(new_octave).release_value_but_fixme_should_propagate_errors());
};
m_knobs_widget = TRY(m_keys_and_knobs_container->try_add<GUI::StackWidget>());
for (auto track : m_track_manager.tracks())
TRY(m_track_controls.try_append(TRY(m_knobs_widget->try_add<TrackControlsWidget>(TRY(track->try_make_weak_ptr())))));
update_selected_track();
m_roll_widget->set_keys_widget(m_keys_widget);
return {};
}
ErrorOr<void> MainWidget::add_track_actions(GUI::Menu& menu)
{
TRY(menu.try_add_action(GUI::Action::create("&Add Track", { Mod_Ctrl, Key_T }, TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/plus.png"sv)), [&](auto&) {
m_player_widget->add_track();
})));
TRY(menu.try_add_action(GUI::Action::create("&Next Track", { Mod_Ctrl, Key_N }, TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/go-last.png"sv)), [&](auto&) {
turn_off_pressed_keys();
m_player_widget->next_track();
turn_on_pressed_keys();
})));
return {};
}
void MainWidget::update_selected_track()
{
if (static_cast<size_t>(m_track_manager.track_count()) > m_track_controls.size())
MUST(add_controls_for_current_track());
m_knobs_widget->set_active_widget(m_track_controls.at(m_track_manager.current_track_index()).ptr());
}
ErrorOr<void> MainWidget::add_controls_for_current_track()
{
auto track = m_track_manager.current_track();
TRY(m_track_controls.try_append(TRY(m_knobs_widget->try_add<TrackControlsWidget>(TRY(track->try_make_weak_ptr())))));
return {};
}
// FIXME: There are some unnecessary calls to update() throughout this program,
// which are an easy target for optimization.
void MainWidget::custom_event(Core::CustomEvent&)
{
m_wave_widget->update();
m_roll_widget->update();
}
void MainWidget::keydown_event(GUI::KeyEvent& event)
{
if (!event.alt() && !event.ctrl() && !event.shift()) {
// This is to stop held-down keys from creating multiple events.
if (m_keys_pressed[event.key()])
return;
m_keys_pressed[event.key()] = true;
bool event_was_accepted = false;
if (note_key_action(event.key(), DSP::Keyboard::Switch::On))
event_was_accepted = true;
if (special_key_action(event.key()))
event_was_accepted = true;
if (!event_was_accepted)
event.ignore();
} else {
event.ignore();
}
m_keys_widget->update();
}
void MainWidget::keyup_event(GUI::KeyEvent& event)
{
m_keys_pressed[event.key()] = false;
note_key_action(event.key(), DSP::Keyboard::Switch::Off);
m_keys_widget->update();
}
bool MainWidget::note_key_action(int key_code, DSP::Keyboard::Switch switch_note)
{
auto key = m_keys_widget->key_code_to_key(key_code);
if (key == -1)
return false;
m_track_manager.keyboard()->set_keyboard_note_in_active_octave(key, switch_note);
return true;
}
bool MainWidget::special_key_action(int key_code)
{
switch (key_code) {
case Key_Z:
change_octave_via_keys(DSP::Keyboard::Direction::Down);
return true;
case Key_X:
change_octave_via_keys(DSP::Keyboard::Direction::Up);
return true;
case Key_Space:
m_player_widget->toggle_paused();
return true;
}
return false;
}
void MainWidget::turn_off_pressed_keys()
{
if (m_keys_widget->mouse_note() != -1)
m_track_manager.keyboard()->set_keyboard_note_in_active_octave(m_keys_widget->mouse_note(), DSP::Keyboard::Switch::Off);
for (int i = 0; i < key_code_count; ++i) {
if (m_keys_pressed[i])
note_key_action(i, DSP::Keyboard::Switch::Off);
}
}
void MainWidget::turn_on_pressed_keys()
{
if (m_keys_widget->mouse_note() != -1)
m_track_manager.keyboard()->set_keyboard_note_in_active_octave(m_keys_widget->mouse_note(), DSP::Keyboard::Switch::On);
for (int i = 0; i < key_code_count; ++i) {
if (m_keys_pressed[i])
note_key_action(i, DSP::Keyboard::Switch::On);
}
}
void MainWidget::set_octave_via_slider(int octave)
{
turn_off_pressed_keys();
MUST(m_track_manager.keyboard()->set_virtual_keyboard_octave(octave));
turn_on_pressed_keys();
m_keys_widget->update();
}
void MainWidget::change_octave_via_keys(DSP::Keyboard::Direction direction)
{
turn_off_pressed_keys();
m_track_manager.keyboard()->change_virtual_keyboard_octave(direction);
turn_on_pressed_keys();
m_octave_knob->set_value(octave_max - m_track_manager.keyboard()->virtual_keyboard_octave());
m_keys_widget->update();
}