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0ab19dc4cd
This makes Piano exactly as usable as when I started the large refactor some years ago, which *sounds* like I'm a terrible person but now it (1) looks nicer and (2) has a flexible backend that can already deal with aribtrary kinds of processors on any track.
224 lines
7.8 KiB
C++
224 lines
7.8 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2019-2020, William McPherson <willmcpherson2@gmail.com>
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "MainWidget.h"
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#include "KeysWidget.h"
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#include "PlayerWidget.h"
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#include "RollWidget.h"
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#include "SamplerWidget.h"
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#include "TrackControlsWidget.h"
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#include "TrackManager.h"
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#include "WaveWidget.h"
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#include <LibGUI/Action.h>
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#include <LibGUI/BoxLayout.h>
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#include <LibGUI/Menu.h>
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#include <LibGUI/Slider.h>
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#include <LibGUI/StackWidget.h>
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#include <LibGUI/TabWidget.h>
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ErrorOr<NonnullRefPtr<MainWidget>> MainWidget::try_create(TrackManager& manager, AudioPlayerLoop& loop)
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{
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auto widget = TRY(adopt_nonnull_ref_or_enomem(new (nothrow) MainWidget(manager, loop)));
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TRY(widget->initialize());
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return widget;
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}
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MainWidget::MainWidget(TrackManager& track_manager, AudioPlayerLoop& loop)
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: m_track_manager(track_manager)
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, m_audio_loop(loop)
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{
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}
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ErrorOr<void> MainWidget::initialize()
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{
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TRY(try_set_layout<GUI::VerticalBoxLayout>(2, 2));
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set_fill_with_background_color(true);
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m_wave_widget = TRY(try_add<WaveWidget>(m_track_manager));
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m_wave_widget->set_fixed_height(100);
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m_tab_widget = TRY(try_add<GUI::TabWidget>());
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m_roll_widget = TRY(m_tab_widget->try_add_tab<RollWidget>(TRY("Piano Roll"_string), m_track_manager));
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m_roll_widget->set_fixed_height(300);
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(void)TRY(m_tab_widget->try_add_tab<SamplerWidget>("Sampler"_short_string, m_track_manager));
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m_player_widget = TRY(try_add<PlayerWidget>(m_track_manager, *this, m_audio_loop));
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m_keys_and_knobs_container = TRY(try_add<GUI::Widget>());
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TRY(m_keys_and_knobs_container->try_set_layout<GUI::HorizontalBoxLayout>(GUI::Margins {}, 2));
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m_keys_and_knobs_container->set_fixed_height(130);
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m_keys_and_knobs_container->set_fill_with_background_color(true);
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m_keys_widget = TRY(m_keys_and_knobs_container->try_add<KeysWidget>(m_track_manager.keyboard()));
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m_octave_container = TRY(m_keys_and_knobs_container->try_add<GUI::Widget>());
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m_octave_container->set_preferred_width(GUI::SpecialDimension::Fit);
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TRY(m_octave_container->try_set_layout<GUI::VerticalBoxLayout>());
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auto octave_label = TRY(m_octave_container->try_add<GUI::Label>("Octave"_short_string));
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octave_label->set_preferred_width(GUI::SpecialDimension::Fit);
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m_octave_value = TRY(m_octave_container->try_add<GUI::Label>(TRY(String::number(m_track_manager.keyboard()->virtual_keyboard_octave()))));
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m_octave_value->set_preferred_width(GUI::SpecialDimension::Fit);
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// FIXME: Implement vertical flipping in GUI::Slider, not here.
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m_octave_knob = TRY(m_octave_container->try_add<GUI::VerticalSlider>());
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m_octave_knob->set_preferred_width(GUI::SpecialDimension::Fit);
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m_octave_knob->set_tooltip("Z: octave down, X: octave up");
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m_octave_knob->set_range(octave_min - 1, octave_max - 1);
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m_octave_knob->set_value((octave_max - 1) - (m_track_manager.keyboard()->virtual_keyboard_octave() - 1));
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m_octave_knob->set_step(1);
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m_octave_knob->on_change = [this](int value) {
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int new_octave = octave_max - value;
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set_octave_via_slider(new_octave);
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VERIFY(new_octave == m_track_manager.keyboard()->virtual_keyboard_octave());
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m_octave_value->set_text(String::number(new_octave).release_value_but_fixme_should_propagate_errors());
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};
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m_knobs_widget = TRY(m_keys_and_knobs_container->try_add<GUI::StackWidget>());
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for (auto track : m_track_manager.tracks())
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TRY(m_track_controls.try_append(TRY(m_knobs_widget->try_add<TrackControlsWidget>(TRY(track->try_make_weak_ptr())))));
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update_selected_track();
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m_roll_widget->set_keys_widget(m_keys_widget);
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return {};
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}
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ErrorOr<void> MainWidget::add_track_actions(GUI::Menu& menu)
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{
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TRY(menu.try_add_action(GUI::Action::create("&Add Track", { Mod_Ctrl, Key_T }, TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/plus.png"sv)), [&](auto&) {
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m_player_widget->add_track();
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})));
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TRY(menu.try_add_action(GUI::Action::create("&Next Track", { Mod_Ctrl, Key_N }, TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/go-last.png"sv)), [&](auto&) {
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turn_off_pressed_keys();
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m_player_widget->next_track();
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turn_on_pressed_keys();
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})));
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return {};
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}
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void MainWidget::update_selected_track()
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{
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if (static_cast<size_t>(m_track_manager.track_count()) > m_track_controls.size())
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MUST(add_controls_for_current_track());
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m_knobs_widget->set_active_widget(m_track_controls.at(m_track_manager.current_track_index()).ptr());
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}
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ErrorOr<void> MainWidget::add_controls_for_current_track()
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{
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auto track = m_track_manager.current_track();
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TRY(m_track_controls.try_append(TRY(m_knobs_widget->try_add<TrackControlsWidget>(TRY(track->try_make_weak_ptr())))));
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return {};
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}
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// FIXME: There are some unnecessary calls to update() throughout this program,
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// which are an easy target for optimization.
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void MainWidget::custom_event(Core::CustomEvent&)
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{
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m_wave_widget->update();
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m_roll_widget->update();
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}
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void MainWidget::keydown_event(GUI::KeyEvent& event)
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{
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if (!event.alt() && !event.ctrl() && !event.shift()) {
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// This is to stop held-down keys from creating multiple events.
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if (m_keys_pressed[event.key()])
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return;
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m_keys_pressed[event.key()] = true;
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bool event_was_accepted = false;
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if (note_key_action(event.key(), DSP::Keyboard::Switch::On))
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event_was_accepted = true;
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if (special_key_action(event.key()))
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event_was_accepted = true;
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if (!event_was_accepted)
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event.ignore();
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} else {
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event.ignore();
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}
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m_keys_widget->update();
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}
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void MainWidget::keyup_event(GUI::KeyEvent& event)
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{
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m_keys_pressed[event.key()] = false;
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note_key_action(event.key(), DSP::Keyboard::Switch::Off);
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m_keys_widget->update();
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}
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bool MainWidget::note_key_action(int key_code, DSP::Keyboard::Switch switch_note)
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{
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auto key = m_keys_widget->key_code_to_key(key_code);
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if (key == -1)
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return false;
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m_track_manager.keyboard()->set_keyboard_note_in_active_octave(key, switch_note);
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return true;
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}
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bool MainWidget::special_key_action(int key_code)
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{
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switch (key_code) {
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case Key_Z:
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change_octave_via_keys(DSP::Keyboard::Direction::Down);
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return true;
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case Key_X:
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change_octave_via_keys(DSP::Keyboard::Direction::Up);
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return true;
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case Key_Space:
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m_player_widget->toggle_paused();
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return true;
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}
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return false;
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}
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void MainWidget::turn_off_pressed_keys()
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{
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if (m_keys_widget->mouse_note() != -1)
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m_track_manager.keyboard()->set_keyboard_note_in_active_octave(m_keys_widget->mouse_note(), DSP::Keyboard::Switch::Off);
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for (int i = 0; i < key_code_count; ++i) {
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if (m_keys_pressed[i])
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note_key_action(i, DSP::Keyboard::Switch::Off);
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}
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}
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void MainWidget::turn_on_pressed_keys()
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{
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if (m_keys_widget->mouse_note() != -1)
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m_track_manager.keyboard()->set_keyboard_note_in_active_octave(m_keys_widget->mouse_note(), DSP::Keyboard::Switch::On);
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for (int i = 0; i < key_code_count; ++i) {
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if (m_keys_pressed[i])
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note_key_action(i, DSP::Keyboard::Switch::On);
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}
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}
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void MainWidget::set_octave_via_slider(int octave)
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{
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turn_off_pressed_keys();
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MUST(m_track_manager.keyboard()->set_virtual_keyboard_octave(octave));
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turn_on_pressed_keys();
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m_keys_widget->update();
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}
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void MainWidget::change_octave_via_keys(DSP::Keyboard::Direction direction)
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{
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turn_off_pressed_keys();
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m_track_manager.keyboard()->change_virtual_keyboard_octave(direction);
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turn_on_pressed_keys();
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m_octave_knob->set_value(octave_max - m_track_manager.keyboard()->virtual_keyboard_octave());
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m_keys_widget->update();
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}
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