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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
34 lines
804 B
C++
34 lines
804 B
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibCore/Socket.h>
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namespace Core {
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class LocalSocket final : public Socket {
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C_OBJECT(LocalSocket)
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public:
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virtual ~LocalSocket() override;
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static RefPtr<LocalSocket> take_over_accepted_socket_from_system_server(String const& socket_path = String());
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private:
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explicit LocalSocket(Object* parent = nullptr);
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LocalSocket(int fd, Object* parent = nullptr);
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// FIXME: better place to put this so both LocalSocket and LocalServer can
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// enjoy it?
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friend class LocalServer;
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static void parse_sockets_from_system_server();
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static HashMap<String, int> s_overtaken_sockets;
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static bool s_overtaken_sockets_parsed;
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};
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}
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