serenity/Userland/Services/WebContent/WebContentConsoleClient.h
Sam Atkins 7838eab341 WebContent: Implement ConsoleGlobalObject which proxies to WindowObject
ConsoleGlobalObject is used as the global object when running javascript
from the Browser console. This lets us implement console-only functions
and variables (like `$0`) without exposing them to webpage content. It
passes other calls over to the usual WindowObject so any code that would
have worked in the webpage will still work in the console. :^)
2021-09-06 18:20:26 +02:00

44 lines
1.2 KiB
C++

/*
* Copyright (c) 2021, Brandon Scott <xeon.productions@gmail.com>
* Copyright (c) 2020, Hunter Salyer <thefalsehonesty@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "ClientConnection.h"
#include <LibJS/Console.h>
#include <LibJS/Forward.h>
#include <LibWeb/Forward.h>
#include <WebContent/Forward.h>
namespace WebContent {
class WebContentConsoleClient final : public JS::ConsoleClient {
public:
WebContentConsoleClient(JS::Console&, WeakPtr<JS::Interpreter>, ClientConnection&);
void handle_input(const String& js_source);
private:
virtual JS::Value log() override;
virtual JS::Value info() override;
virtual JS::Value debug() override;
virtual JS::Value warn() override;
virtual JS::Value error() override;
virtual JS::Value clear() override;
virtual JS::Value trace() override;
virtual JS::Value count() override;
virtual JS::Value count_reset() override;
virtual JS::Value assert_() override;
ClientConnection& m_client;
WeakPtr<JS::Interpreter> m_interpreter;
JS::Handle<ConsoleGlobalObject> m_console_global_object;
void clear_output();
void print_html(const String& line);
};
}