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9963da9005
It was fun for everyone to share a single framebuffer but it was also kinda really awful. Let's move towards having a "GraphicsBitmap" as the backing store for each Window. This is going to need a lot of refactoring so let's get started.
26 lines
543 B
C++
26 lines
543 B
C++
#pragma once
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class Size {
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public:
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Size() { }
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Size(int w, int h) : m_width(w), m_height(h) { }
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bool is_empty() const { return !m_width || !m_height; }
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int width() const { return m_width; }
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int height() const { return m_height; }
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void setWidth(int w) { m_width = w; }
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void setHeight(int h) { m_height = h; }
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bool operator==(const Size& other) const
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{
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return m_width == other.m_width &&
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m_height == other.m_height;
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}
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private:
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int m_width { 0 };
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int m_height { 0 };
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};
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