serenity/Userland/Libraries/LibGUI/TextBox.h
faxe1008 86d5e5a90c LibGUI: Add button to PasswordBox to reveal the password
This patch adds an eye-like button to the PasswordBox
which allows the user to reveal the typed password.
Whether or not the button is shown is controllable via
an additional property within the PasswordBox.
2022-05-08 16:36:53 +02:00

81 lines
2 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGUI/Action.h>
#include <LibGUI/TextEditor.h>
namespace GUI {
class TextBox : public TextEditor {
C_OBJECT(TextBox)
public:
virtual ~TextBox() override = default;
Function<void()> on_up_pressed;
Function<void()> on_down_pressed;
void set_history_enabled(bool enabled) { m_history_enabled = enabled; }
void add_current_text_to_history();
protected:
TextBox();
private:
virtual void keydown_event(GUI::KeyEvent&) override;
bool has_no_history() const { return !m_history_enabled || m_history.is_empty(); }
bool can_go_backwards_in_history() const { return m_history_index > 0; }
bool can_go_forwards_in_history() const { return m_history_index < static_cast<int>(m_history.size()) - 1; }
void add_input_to_history(String);
bool m_history_enabled { false };
Vector<String> m_history;
int m_history_index { -1 };
String m_saved_input;
};
class PasswordBox : public TextBox {
C_OBJECT(PasswordBox)
public:
bool is_showing_reveal_button() const { return m_show_reveal_button; }
void set_show_reveal_button(bool show)
{
m_show_reveal_button = show;
update();
}
private:
PasswordBox();
virtual void paint_event(PaintEvent&) override;
virtual void mousedown_event(GUI::MouseEvent&) override;
Gfx::IntRect reveal_password_button_rect() const;
bool m_show_reveal_button { false };
};
class UrlBox : public TextBox {
C_OBJECT(UrlBox)
public:
virtual ~UrlBox() override = default;
void set_focus_transition(bool focus_transition) { m_focus_transition = focus_transition; }
bool is_focus_transition() const { return m_focus_transition; }
private:
UrlBox();
virtual void mousedown_event(GUI::MouseEvent&) override;
virtual void focusout_event(GUI::FocusEvent&) override;
bool m_focus_transition { true };
};
}