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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
32 lines
917 B
C++
32 lines
917 B
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include "Tool.h"
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namespace PixelPaint {
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class MoveTool final : public Tool {
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public:
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MoveTool();
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virtual ~MoveTool() override;
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virtual void on_mousedown(Layer&, GUI::MouseEvent& layer_event, GUI::MouseEvent& image_event) override;
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virtual void on_mousemove(Layer&, GUI::MouseEvent& layer_event, GUI::MouseEvent& image_event) override;
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virtual void on_mouseup(Layer&, GUI::MouseEvent& layer_event, GUI::MouseEvent& image_event) override;
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virtual void on_keydown(GUI::KeyEvent&) override;
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virtual void on_context_menu(Layer&, GUI::ContextMenuEvent&) override;
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private:
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RefPtr<Layer> m_layer_being_moved;
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Gfx::IntPoint m_event_origin;
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Gfx::IntPoint m_layer_origin;
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RefPtr<GUI::Menu> m_context_menu;
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RefPtr<Layer> m_context_menu_layer;
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};
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}
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