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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
34 lines
592 B
C++
34 lines
592 B
C++
/*
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* Copyright (c) 2020, Ben Jilks <benjyjilks@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/RefPtr.h>
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#include <LibGUI/Forward.h>
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#include <LibGUI/Widget.h>
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namespace PixelPaint {
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class Tool;
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class ToolPropertiesWidget final : public GUI::Widget {
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C_OBJECT(ToolPropertiesWidget);
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public:
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virtual ~ToolPropertiesWidget() override;
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void set_active_tool(Tool*);
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private:
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ToolPropertiesWidget();
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RefPtr<GUI::GroupBox> m_group_box;
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Tool* m_active_tool { nullptr };
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GUI::Widget* m_active_tool_widget { nullptr };
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};
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}
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