serenity/Applications/DisplaySettings/DisplaySettings.h
Andreas Kling 116cf92156 LibGfx: Rename Rect,Point,Size => IntRect,IntPoint,IntSize
This fits nicer with FloatRect,FloatPoint,FloatSize and gives a much
better visual clue about what type of metric is being used.
2020-06-10 10:59:04 +02:00

58 lines
2.2 KiB
C++

/*
* Copyright (c) 2019-2020, Jesse Buhagiar <jooster669@gmail.com>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "MonitorWidget.h"
#include <LibGUI/ColorInput.h>
#include <LibGUI/ComboBox.h>
class DisplaySettingsWidget : public GUI::Widget {
C_OBJECT(MonitorWidget);
public:
DisplaySettingsWidget();
GUI::Widget* root_widget() { return m_root_widget; }
private:
void create_frame();
void create_wallpaper_list();
void create_resolution_list();
void load_current_settings();
void send_settings_to_window_server(); // Apply the settings to the Window Server
Vector<String> m_wallpapers;
Vector<String> m_modes;
Vector<Gfx::IntSize> m_resolutions;
RefPtr<GUI::Widget> m_root_widget;
RefPtr<MonitorWidget> m_monitor_widget;
RefPtr<GUI::ComboBox> m_wallpaper_combo;
RefPtr<GUI::ComboBox> m_mode_combo;
RefPtr<GUI::ComboBox> m_resolution_combo;
RefPtr<GUI::ColorInput> m_color_input;
};