mirror of
https://github.com/SerenityOS/serenity.git
synced 2025-01-23 09:51:57 -05:00
c003c3c76d
The C++ language-server can now autocomplete include paths. Paths that start with '<' will be searched in /usr/include, and paths that start with '"' will be searched in the project's root directory.
104 lines
2.1 KiB
C++
104 lines
2.1 KiB
C++
/*
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* Copyright (c) 2020, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGUI/Forward.h>
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#include <LibGUI/TextEditor.h>
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#include <LibGUI/Window.h>
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#include <LibIPC/Decoder.h>
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namespace GUI {
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class AutocompleteProvider {
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AK_MAKE_NONCOPYABLE(AutocompleteProvider);
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AK_MAKE_NONMOVABLE(AutocompleteProvider);
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public:
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virtual ~AutocompleteProvider() { }
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enum class CompletionKind {
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Identifier,
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PreprocessorDefinition,
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SystemInclude,
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ProjectInclude,
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};
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enum class Language {
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Unspecified,
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Cpp,
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};
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struct Entry {
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String completion;
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size_t partial_input_length { 0 };
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CompletionKind kind { CompletionKind::Identifier };
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Language language { Language::Unspecified };
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};
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struct ProjectLocation {
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String file;
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size_t line { 0 };
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size_t column { 0 };
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bool operator==(const ProjectLocation&) const;
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};
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enum class DeclarationType {
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Function,
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Struct,
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Class,
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Variable,
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PreprocessorDefinition,
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Namespace,
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Member,
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};
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struct Declaration {
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String name;
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ProjectLocation position;
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DeclarationType type;
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String scope;
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bool operator==(const Declaration&) const;
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};
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virtual void provide_completions(Function<void(Vector<Entry>)>) = 0;
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void attach(TextEditor& editor)
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{
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VERIFY(!m_editor);
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m_editor = editor;
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}
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void detach() { m_editor.clear(); }
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protected:
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AutocompleteProvider() { }
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WeakPtr<TextEditor> m_editor;
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};
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class AutocompleteBox final {
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public:
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explicit AutocompleteBox(TextEditor&);
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~AutocompleteBox();
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void update_suggestions(Vector<AutocompleteProvider::Entry>&& suggestions);
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bool is_visible() const;
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void show(Gfx::IntPoint suggestion_box_location);
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void close();
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void next_suggestion();
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void previous_suggestion();
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void apply_suggestion();
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private:
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WeakPtr<TextEditor> m_editor;
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RefPtr<GUI::Window> m_popup_window;
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RefPtr<GUI::TableView> m_suggestion_view;
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};
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}
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