serenity/Userland/Games/Breakout/main.cpp
LuK1337 4b81b9718d Breakout: Add menus before showing the window
Otherwise, space is reserved but menus aren't shown.
2021-07-31 08:08:31 +02:00

66 lines
1.7 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "Game.h"
#include <LibGUI/Application.h>
#include <LibGUI/Icon.h>
#include <LibGUI/Menu.h>
#include <LibGUI/Menubar.h>
#include <LibGUI/Window.h>
#include <LibGfx/Bitmap.h>
#include <unistd.h>
int main(int argc, char** argv)
{
if (pledge("stdio recvfd sendfd rpath unix", nullptr) < 0) {
perror("pledge");
return 1;
}
auto app = GUI::Application::construct(argc, argv);
if (pledge("stdio recvfd sendfd rpath", nullptr) < 0) {
perror("pledge");
return 1;
}
if (unveil("/res", "r") < 0) {
perror("unveil");
return 1;
}
if (unveil(nullptr, nullptr) < 0) {
perror("unveil");
return 1;
}
auto window = GUI::Window::construct();
window->resize(Breakout::Game::game_width, Breakout::Game::game_height);
window->set_resizable(false);
window->set_double_buffering_enabled(false);
window->set_title("Breakout");
auto app_icon = GUI::Icon::default_icon("app-breakout");
window->set_icon(app_icon.bitmap_for_size(16));
auto& game = window->set_main_widget<Breakout::Game>();
auto& game_menu = window->add_menu("&Game");
game_menu.add_action(GUI::Action::create_checkable("&Pause", { {}, Key_P }, [&](auto& action) {
game.set_paused(action.is_checked());
}));
game_menu.add_separator();
game_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the()->quit();
}));
auto& help_menu = window->add_menu("&Help");
help_menu.add_action(GUI::CommonActions::make_about_action("Breakout", app_icon, window));
window->show();
return app->exec();
}