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37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
/*
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* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/RefCounted.h>
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#include <LibGPU/Image.h>
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namespace GL {
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class Texture : public RefCounted<Texture> {
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public:
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virtual ~Texture() = default;
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virtual bool is_texture_1d() const { return false; }
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virtual bool is_texture_2d() const { return false; }
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virtual bool is_texture_3d() const { return false; }
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virtual bool is_cube_map() const { return false; }
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RefPtr<GPU::Image> device_image() const { return m_device_image; }
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RefPtr<GPU::Image> device_image() { return m_device_image; }
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void set_device_image(RefPtr<GPU::Image> image) { m_device_image = image; }
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float level_of_detail_bias() const { return m_level_of_detail_bias; }
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void set_level_of_detail_bias(float level_of_detail_bias) { m_level_of_detail_bias = level_of_detail_bias; }
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private:
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RefPtr<GPU::Image> m_device_image;
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float m_level_of_detail_bias { 0.f };
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};
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}
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