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bad44f8fc9
This was resulting in a whole lot of rebuilding whenever a new IDL interface was added. Instead, just directly include the prototype in every C++ file which needs it. While we only really need a forward declaration in each cpp file; including the full prototype header (which itself only includes LibJS/Object.h, which is already transitively brought in by PlatformObject) - it seems like a small price to pay compared to what feels like a full rebuild of LibWeb whenever a new IDL file is added. Given all of these includes are only needed for the ::initialize method, there is probably a smart way of avoiding this problem altogether. I've considered both using some macro trickery or generating these functions somehow instead.
41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
/*
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* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/CloseEventPrototype.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/HTML/CloseEvent.h>
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namespace Web::HTML {
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JS_DEFINE_ALLOCATOR(CloseEvent);
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JS::NonnullGCPtr<CloseEvent> CloseEvent::create(JS::Realm& realm, FlyString const& event_name, CloseEventInit const& event_init)
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{
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return realm.heap().allocate<CloseEvent>(realm, realm, event_name, event_init);
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}
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WebIDL::ExceptionOr<JS::NonnullGCPtr<CloseEvent>> CloseEvent::construct_impl(JS::Realm& realm, FlyString const& event_name, CloseEventInit const& event_init)
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{
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return create(realm, event_name, event_init);
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}
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CloseEvent::CloseEvent(JS::Realm& realm, FlyString const& event_name, CloseEventInit const& event_init)
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: DOM::Event(realm, event_name, event_init)
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, m_was_clean(event_init.was_clean)
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, m_code(event_init.code)
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, m_reason(event_init.reason)
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{
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}
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CloseEvent::~CloseEvent() = default;
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void CloseEvent::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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WEB_SET_PROTOTYPE_FOR_INTERFACE(CloseEvent);
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}
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}
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