serenity/Userland/Libraries/LibSoftGPU
Jelle Raaijmakers a20bf80b05 LibGL+LibGPU+LibSoftGPU: Implement point and line drawing
Implement (anti)aliased point drawing and anti-aliased line drawing.
Supported through LibGL's `GL_POINTS`, `GL_LINES`, `GL_LINE_LOOP` and
`GL_LINE_STRIP`.

In order to support this, `LibSoftGPU`s rasterization logic was
reworked. Now, any primitive can be drawn by invoking `rasterize()`
which takes care of the quad loop and fragment testing logic. Three
callbacks need to be passed:

* `set_coverage_mask`: the primitive needs to provide initial coverage
   mask information so fragments can be discarded early.
* `set_quad_depth`: fragments survived stencil testing, so depth values
  need to be set so depth testing can take place.
* `set_quad_attributes`: fragments survived depth testing, so fragment
  shading is going to take place. All attributes like color, tex coords
  and fog depth need to be set so alpha testing and eventually,
  fragment rasterization can take place.

As of this commit, there are four instantiations of this function:

* Triangle rasterization
* Points - aliased
* Points - anti-aliased
* Lines - anti-aliased

In order to standardize vertex processing for all primitive types,
things like vertex transformation, lighting and tex coord generation
are now taking place before clipping.
2022-05-09 21:49:48 +02:00
..
Buffer LibSoftGPU: Reference correct class in Typed2DBuffer comment 2022-05-09 21:49:48 +02:00
AlphaBlendFactors.h LibSoftGPU: Move alpha blend factor setup out of triangle rasterization 2022-01-09 16:21:13 +03:30
Clipper.cpp LibGL+LibGPU+LibSoftGPU: Implement point and line drawing 2022-05-09 21:49:48 +02:00
Clipper.h LibGL+LibGPU+LibSoftGPU: Implement point and line drawing 2022-05-09 21:49:48 +02:00
CMakeLists.txt LibSoftGPU: Generalize pixel buffers and standardize on BGRA8888 2022-02-22 23:48:59 +00:00
Config.h LibSoftGPU: Move back to i32-based subpixels 2022-05-05 20:50:46 +02:00
Device.cpp LibGL+LibGPU+LibSoftGPU: Implement point and line drawing 2022-05-09 21:49:48 +02:00
Device.h LibGL+LibGPU+LibSoftGPU: Implement point and line drawing 2022-05-09 21:49:48 +02:00
Image.cpp LibSoftGPU: Use FloatVector4 pixel format for Image 2022-05-05 20:50:46 +02:00
Image.h LibSoftGPU: Use FloatVector4 pixel format for Image 2022-05-05 20:50:46 +02:00
PixelQuad.h LibGL+LibGPU+LibSoftGPU: Implement point and line drawing 2022-05-09 21:49:48 +02:00
Sampler.cpp LibGL+LibGPU+LibSoftGPU: Add virtual base class for Images 2022-04-06 11:32:24 +02:00
Sampler.h LibGL+LibGPU+LibSoftGPU: Move SamplerConfig to LibGPU 2022-04-06 11:32:24 +02:00
SIMD.h LibGL+LibGPU+LibSoftGPU: Implement point and line drawing 2022-05-09 21:49:48 +02:00
Triangle.h LibGL+LibGPU+LibSoftGPU: Implement point and line drawing 2022-05-09 21:49:48 +02:00