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16543a1918
This lets us also use the Core::System APIs, which reduces the amount of error checking code.
46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
/*
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* Copyright (c) 2021, Nick Vella <nick@nxk.io>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/ByteBuffer.h>
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#include <AK/ByteString.h>
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#include <AK/LexicalPath.h>
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#include <AK/RefCounted.h>
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#include <AK/Weakable.h>
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#include <LibGUI/Icon.h>
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namespace HackStudio {
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class ProjectTemplate : public RefCounted<ProjectTemplate> {
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public:
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static ByteString templates_path() { return "/res/devel/templates"; }
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static RefPtr<ProjectTemplate> load_from_manifest(ByteString const& manifest_path);
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explicit ProjectTemplate(ByteString const& id, ByteString const& name, ByteString const& description, const GUI::Icon& icon, int priority);
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ErrorOr<void> create_project(ByteString const& name, ByteString const& path);
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ByteString const& id() const { return m_id; }
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ByteString const& name() const { return m_name; }
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ByteString const& description() const { return m_description; }
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const GUI::Icon& icon() const { return m_icon; }
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const ByteString content_path() const
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{
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return LexicalPath::canonicalized_path(ByteString::formatted("{}/{}", templates_path(), m_id));
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}
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int priority() const { return m_priority; }
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private:
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ByteString m_id;
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ByteString m_name;
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ByteString m_description;
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GUI::Icon m_icon;
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int m_priority { 0 };
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};
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}
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