serenity/Userland/DevTools/HackStudio/ProjectTemplate.h
Sam Atkins 16543a1918 HackStudio: Convert ProjectTemplate::create_project to ErrorOr
This lets us also use the Core::System APIs, which reduces the amount of
error checking code.
2024-01-13 15:13:36 -07:00

46 lines
1.3 KiB
C++

/*
* Copyright (c) 2021, Nick Vella <nick@nxk.io>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/ByteBuffer.h>
#include <AK/ByteString.h>
#include <AK/LexicalPath.h>
#include <AK/RefCounted.h>
#include <AK/Weakable.h>
#include <LibGUI/Icon.h>
namespace HackStudio {
class ProjectTemplate : public RefCounted<ProjectTemplate> {
public:
static ByteString templates_path() { return "/res/devel/templates"; }
static RefPtr<ProjectTemplate> load_from_manifest(ByteString const& manifest_path);
explicit ProjectTemplate(ByteString const& id, ByteString const& name, ByteString const& description, const GUI::Icon& icon, int priority);
ErrorOr<void> create_project(ByteString const& name, ByteString const& path);
ByteString const& id() const { return m_id; }
ByteString const& name() const { return m_name; }
ByteString const& description() const { return m_description; }
const GUI::Icon& icon() const { return m_icon; }
const ByteString content_path() const
{
return LexicalPath::canonicalized_path(ByteString::formatted("{}/{}", templates_path(), m_id));
}
int priority() const { return m_priority; }
private:
ByteString m_id;
ByteString m_name;
ByteString m_description;
GUI::Icon m_icon;
int m_priority { 0 };
};
}