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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
27 lines
552 B
C++
27 lines
552 B
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibJS/Runtime/NumberObject.h>
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namespace JS {
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NumberObject* NumberObject::create(GlobalObject& global_object, double value)
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{
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return global_object.heap().allocate<NumberObject>(global_object, value, *global_object.number_prototype());
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}
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NumberObject::NumberObject(double value, Object& prototype)
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: Object(prototype)
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, m_value(value)
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{
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}
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NumberObject::~NumberObject()
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{
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}
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}
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