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301a269ca0
This makes it a bit easier to use AK templates out-of-tree.
32 lines
784 B
Makefile
32 lines
784 B
Makefile
OBJS = \
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SnakeGame.o \
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main.o
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APP = Snake
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STANDARD_FLAGS = -std=c++17 -Wno-sized-deallocation
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WARNING_FLAGS = -Wextra -Wall -Wundef -Wcast-qual -Wwrite-strings -Wimplicit-fallthrough
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FLAVOR_FLAGS = -fno-exceptions -fno-rtti
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OPTIMIZATION_FLAGS = -Os
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INCLUDE_FLAGS = -I../.. -I. -I../../LibC
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DEFINES = -DSANITIZE_PTRS -DUSERLAND
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CXXFLAGS = -MMD -MP $(WARNING_FLAGS) $(OPTIMIZATION_FLAGS) $(FLAVOR_FLAGS) $(STANDARD_FLAGS) $(INCLUDE_FLAGS) $(DEFINES)
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CXX = i686-pc-serenity-g++
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LD = i686-pc-serenity-g++
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LDFLAGS = -L../../LibC -L../../LibCore -L../../LibGUI
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all: $(APP)
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$(APP): $(OBJS)
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$(LD) -o $(APP) $(LDFLAGS) $(OBJS) -lgui -lcore -lc
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.cpp.o:
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@echo "CXX $<"; $(CXX) $(CXXFLAGS) -o $@ -c $<
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-include $(OBJS:%.o=%.d)
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clean:
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@echo "CLEAN"; rm -f $(APPS) $(OBJS) *.d
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