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dbd25916a3
As per previous discussion, it was decided that the Stream classes should be constructed on the heap. While I don't personally agree with this change, it does have the benefit of avoiding Function object reconstructions due to the lambda passed to Notifier pointing to a stale object reference. This also has the benefit of not having to "box" objects for virtual usage, as the objects come pre-boxed. However, it means that we now hit the heap everytime we construct a TCPSocket for instance, which might not be desirable.
42 lines
1 KiB
C++
42 lines
1 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2021, Sam Atkins <atkinssj@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/IPv4Address.h>
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#include <LibCore/Notifier.h>
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#include <LibCore/Object.h>
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#include <LibCore/Stream.h>
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namespace Core {
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class TCPServer : public Object {
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C_OBJECT_ABSTRACT(TCPServer)
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public:
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static ErrorOr<NonnullRefPtr<TCPServer>> try_create(Object* parent = nullptr);
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virtual ~TCPServer() override;
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bool is_listening() const { return m_listening; }
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ErrorOr<void> listen(IPv4Address const& address, u16 port);
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ErrorOr<void> set_blocking(bool blocking);
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ErrorOr<NonnullOwnPtr<Stream::TCPSocket>> accept();
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Optional<IPv4Address> local_address() const;
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Optional<u16> local_port() const;
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Function<void()> on_ready_to_accept;
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private:
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explicit TCPServer(int fd, Object* parent = nullptr);
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int m_fd { -1 };
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bool m_listening { false };
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RefPtr<Notifier> m_notifier;
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};
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}
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