serenity/Userland/Applications/Piano/PlayerWidget.h
kleines Filmröllchen 0ab19dc4cd Piano: Allow per-track controls (again)
This makes Piano exactly as usable as when I started the large refactor
some years ago, which *sounds* like I'm a terrible person but now it (1)
looks nicer and (2) has a flexible backend that can already deal with
aribtrary kinds of processors on any track.
2023-05-05 01:32:09 +02:00

49 lines
1.3 KiB
C++

/*
* Copyright (c) 2021, JJ Roberts-White <computerfido@gmail.com>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGUI/Toolbar.h>
class AudioPlayerLoop;
class TrackManager;
class MainWidget;
class PlayerWidget final : public GUI::Toolbar {
C_OBJECT_ABSTRACT(PlayerWidget)
public:
static ErrorOr<NonnullRefPtr<PlayerWidget>> try_create(TrackManager&, MainWidget&, AudioPlayerLoop&);
virtual ~PlayerWidget() override = default;
void add_track();
void next_track();
void toggle_paused();
private:
explicit PlayerWidget(TrackManager&, MainWidget&, AudioPlayerLoop&);
ErrorOr<void> initialize();
TrackManager& m_track_manager;
MainWidget& m_main_widget;
AudioPlayerLoop& m_audio_loop;
Vector<DeprecatedString> m_track_number_choices;
RefPtr<Gfx::Bitmap> m_play_icon;
RefPtr<Gfx::Bitmap> m_pause_icon;
RefPtr<Gfx::Bitmap> m_back_icon;
RefPtr<Gfx::Bitmap> m_next_icon;
RefPtr<Gfx::Bitmap> m_add_track_icon;
RefPtr<Gfx::Bitmap> m_next_track_icon;
RefPtr<GUI::ComboBox> m_track_dropdown;
RefPtr<GUI::Button> m_play_button;
RefPtr<GUI::Button> m_back_button;
RefPtr<GUI::Button> m_next_button;
RefPtr<GUI::Button> m_add_track_button;
RefPtr<GUI::Button> m_next_track_button;
};