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0ab19dc4cd
This makes Piano exactly as usable as when I started the large refactor some years ago, which *sounds* like I'm a terrible person but now it (1) looks nicer and (2) has a flexible backend that can already deal with aribtrary kinds of processors on any track.
49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
/*
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* Copyright (c) 2021, JJ Roberts-White <computerfido@gmail.com>
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGUI/Toolbar.h>
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class AudioPlayerLoop;
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class TrackManager;
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class MainWidget;
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class PlayerWidget final : public GUI::Toolbar {
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C_OBJECT_ABSTRACT(PlayerWidget)
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public:
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static ErrorOr<NonnullRefPtr<PlayerWidget>> try_create(TrackManager&, MainWidget&, AudioPlayerLoop&);
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virtual ~PlayerWidget() override = default;
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void add_track();
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void next_track();
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void toggle_paused();
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private:
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explicit PlayerWidget(TrackManager&, MainWidget&, AudioPlayerLoop&);
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ErrorOr<void> initialize();
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TrackManager& m_track_manager;
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MainWidget& m_main_widget;
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AudioPlayerLoop& m_audio_loop;
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Vector<DeprecatedString> m_track_number_choices;
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RefPtr<Gfx::Bitmap> m_play_icon;
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RefPtr<Gfx::Bitmap> m_pause_icon;
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RefPtr<Gfx::Bitmap> m_back_icon;
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RefPtr<Gfx::Bitmap> m_next_icon;
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RefPtr<Gfx::Bitmap> m_add_track_icon;
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RefPtr<Gfx::Bitmap> m_next_track_icon;
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RefPtr<GUI::ComboBox> m_track_dropdown;
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RefPtr<GUI::Button> m_play_button;
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RefPtr<GUI::Button> m_back_button;
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RefPtr<GUI::Button> m_next_button;
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RefPtr<GUI::Button> m_add_track_button;
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RefPtr<GUI::Button> m_next_track_button;
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};
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