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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
42 lines
1 KiB
C++
42 lines
1 KiB
C++
/*
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* Copyright (c) 2020, Jack Karamanian <karamanian.jack@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Heap/Heap.h>
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#include <LibJS/Runtime/BooleanConstructor.h>
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#include <LibJS/Runtime/BooleanObject.h>
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#include <LibJS/Runtime/BooleanPrototype.h>
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#include <LibJS/Runtime/GlobalObject.h>
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namespace JS {
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BooleanConstructor::BooleanConstructor(GlobalObject& global_object)
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: NativeFunction(vm().names.Boolean, *global_object.function_prototype())
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{
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}
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void BooleanConstructor::initialize(GlobalObject& global_object)
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{
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auto& vm = this->vm();
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NativeFunction::initialize(global_object);
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define_property(vm.names.prototype, Value(global_object.boolean_prototype()), 0);
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define_property(vm.names.length, Value(1), Attribute::Configurable);
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}
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BooleanConstructor::~BooleanConstructor()
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{
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}
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Value BooleanConstructor::call()
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{
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return Value(vm().argument(0).to_boolean());
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}
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Value BooleanConstructor::construct(Function&)
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{
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return BooleanObject::create(global_object(), vm().argument(0).to_boolean());
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}
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}
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