serenity/Userland/Libraries/LibJS/Runtime/BooleanConstructor.cpp
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

42 lines
1 KiB
C++

/*
* Copyright (c) 2020, Jack Karamanian <karamanian.jack@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Heap/Heap.h>
#include <LibJS/Runtime/BooleanConstructor.h>
#include <LibJS/Runtime/BooleanObject.h>
#include <LibJS/Runtime/BooleanPrototype.h>
#include <LibJS/Runtime/GlobalObject.h>
namespace JS {
BooleanConstructor::BooleanConstructor(GlobalObject& global_object)
: NativeFunction(vm().names.Boolean, *global_object.function_prototype())
{
}
void BooleanConstructor::initialize(GlobalObject& global_object)
{
auto& vm = this->vm();
NativeFunction::initialize(global_object);
define_property(vm.names.prototype, Value(global_object.boolean_prototype()), 0);
define_property(vm.names.length, Value(1), Attribute::Configurable);
}
BooleanConstructor::~BooleanConstructor()
{
}
Value BooleanConstructor::call()
{
return Value(vm().argument(0).to_boolean());
}
Value BooleanConstructor::construct(Function&)
{
return BooleanObject::create(global_object(), vm().argument(0).to_boolean());
}
}