serenity/Userland/Libraries/LibJS/Runtime/ErrorConstructor.h
Linus Groh ad3242bab7 LibJS: Rename JS_ENUMERATE_{ERROR_SUBCLASSES => NATIVE_ERRORS}
The fact that they *are* subclasses is an implementation detail and
should not be highlighted. The spec calls these NativeErrors, so let's
use that.
Also added a comment explaining *why* they inherit from Error - I was
about to change that :^)
2021-06-11 18:49:50 +01:00

49 lines
2.1 KiB
C++

/*
* Copyright (c) 2020-2021, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibJS/Runtime/Error.h>
#include <LibJS/Runtime/NativeFunction.h>
namespace JS {
class ErrorConstructor final : public NativeFunction {
JS_OBJECT(ErrorConstructor, NativeFunction);
public:
explicit ErrorConstructor(GlobalObject&);
virtual void initialize(GlobalObject&) override;
virtual ~ErrorConstructor() override = default;
virtual Value call() override;
virtual Value construct(Function& new_target) override;
private:
virtual bool has_constructor() const override { return true; }
};
#define DECLARE_NATIVE_ERROR_CONSTRUCTOR(ClassName, snake_name, PrototypeName, ConstructorName) \
class ConstructorName final : public NativeFunction { \
JS_OBJECT(ConstructorName, NativeFunction); \
\
public: \
explicit ConstructorName(GlobalObject&); \
virtual void initialize(GlobalObject&) override; \
virtual ~ConstructorName() override; \
virtual Value call() override; \
virtual Value construct(Function& new_target) override; \
\
private: \
virtual bool has_constructor() const override { return true; } \
};
#define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName, ArrayType) \
DECLARE_NATIVE_ERROR_CONSTRUCTOR(ClassName, snake_name, PrototypeName, ConstructorName)
JS_ENUMERATE_NATIVE_ERRORS
#undef __JS_ENUMERATE
}