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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/String.h>
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#include <LibJS/Runtime/Object.h>
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namespace JS {
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class Function : public Object {
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JS_OBJECT(Function, Object);
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public:
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enum class ConstructorKind {
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Base,
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Derived,
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};
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virtual ~Function();
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virtual void initialize(GlobalObject&) override { }
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virtual Value call() = 0;
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virtual Value construct(Function& new_target) = 0;
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virtual const FlyString& name() const = 0;
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virtual LexicalEnvironment* create_environment() = 0;
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BoundFunction* bind(Value bound_this_value, Vector<Value> arguments);
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Value bound_this() const { return m_bound_this; }
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const Vector<Value>& bound_arguments() const { return m_bound_arguments; }
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Value home_object() const { return m_home_object; }
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void set_home_object(Value home_object) { m_home_object = home_object; }
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ConstructorKind constructor_kind() const { return m_constructor_kind; };
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void set_constructor_kind(ConstructorKind constructor_kind) { m_constructor_kind = constructor_kind; }
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virtual bool is_strict_mode() const { return false; }
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protected:
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virtual void visit_edges(Visitor&) override;
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explicit Function(Object& prototype);
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Function(Object& prototype, Value bound_this, Vector<Value> bound_arguments);
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private:
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virtual bool is_function() const override { return true; }
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Value m_bound_this;
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Vector<Value> m_bound_arguments;
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Value m_home_object;
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ConstructorKind m_constructor_kind = ConstructorKind::Base;
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};
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}
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