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https://github.com/SerenityOS/serenity.git
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a0b2e8608b
This is not the most useful keyboard binding anyways, plus it will be extremely hacky to implement it with the generic processor parameter widgets. Therefore, we'll get rid of it and add back a more generic keyboard binding system later.
162 lines
5 KiB
C++
162 lines
5 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2019-2020, William McPherson <willmcpherson2@gmail.com>
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "MainWidget.h"
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#include "KeysWidget.h"
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#include "KnobsWidget.h"
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#include "PlayerWidget.h"
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#include "RollWidget.h"
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#include "SamplerWidget.h"
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#include "TrackManager.h"
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#include "WaveWidget.h"
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#include <LibGUI/Action.h>
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#include <LibGUI/BoxLayout.h>
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#include <LibGUI/Menu.h>
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#include <LibGUI/TabWidget.h>
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MainWidget::MainWidget(TrackManager& track_manager, AudioPlayerLoop& loop)
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: m_track_manager(track_manager)
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, m_audio_loop(loop)
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{
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set_layout<GUI::VerticalBoxLayout>();
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layout()->set_spacing(2);
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layout()->set_margins(2);
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set_fill_with_background_color(true);
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m_wave_widget = add<WaveWidget>(track_manager);
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m_wave_widget->set_fixed_height(100);
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m_tab_widget = add<GUI::TabWidget>();
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m_roll_widget = m_tab_widget->add_tab<RollWidget>("Piano Roll", track_manager);
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m_roll_widget->set_fixed_height(300);
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m_tab_widget->add_tab<SamplerWidget>("Sampler", track_manager);
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m_player_widget = add<PlayerWidget>(track_manager, loop);
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m_keys_and_knobs_container = add<GUI::Widget>();
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m_keys_and_knobs_container->set_layout<GUI::HorizontalBoxLayout>();
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m_keys_and_knobs_container->layout()->set_spacing(2);
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m_keys_and_knobs_container->set_fixed_height(130);
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m_keys_and_knobs_container->set_fill_with_background_color(true);
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m_keys_widget = m_keys_and_knobs_container->add<KeysWidget>(track_manager.keyboard());
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m_knobs_widget = m_keys_and_knobs_container->add<KnobsWidget>(track_manager, *this);
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m_roll_widget->set_keys_widget(m_keys_widget);
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}
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void MainWidget::add_track_actions(GUI::Menu& menu)
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{
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menu.add_action(GUI::Action::create("&Add Track", { Mod_Ctrl, Key_T }, Gfx::Bitmap::try_load_from_file("/res/icons/16x16/plus.png"sv).release_value_but_fixme_should_propagate_errors(), [&](auto&) {
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m_player_widget->add_track();
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}));
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menu.add_action(GUI::Action::create("&Next Track", { Mod_Ctrl, Key_N }, Gfx::Bitmap::try_load_from_file("/res/icons/16x16/go-last.png"sv).release_value_but_fixme_should_propagate_errors(), [&](auto&) {
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turn_off_pressed_keys();
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m_player_widget->next_track();
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turn_on_pressed_keys();
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m_knobs_widget->update_knobs();
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}));
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}
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// FIXME: There are some unnecessary calls to update() throughout this program,
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// which are an easy target for optimization.
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void MainWidget::custom_event(Core::CustomEvent&)
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{
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m_wave_widget->update();
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m_roll_widget->update();
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}
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void MainWidget::keydown_event(GUI::KeyEvent& event)
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{
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// This is to stop held-down keys from creating multiple events.
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if (m_keys_pressed[event.key()])
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return;
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else
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m_keys_pressed[event.key()] = true;
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note_key_action(event.key(), DSP::Keyboard::Switch::On);
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special_key_action(event.key());
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m_keys_widget->update();
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}
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void MainWidget::keyup_event(GUI::KeyEvent& event)
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{
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m_keys_pressed[event.key()] = false;
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note_key_action(event.key(), DSP::Keyboard::Switch::Off);
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m_keys_widget->update();
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}
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void MainWidget::note_key_action(int key_code, DSP::Keyboard::Switch switch_note)
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{
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auto key = m_keys_widget->key_code_to_key(key_code);
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if (key == -1)
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return;
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m_track_manager.keyboard()->set_keyboard_note_in_active_octave(key, switch_note);
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}
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void MainWidget::special_key_action(int key_code)
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{
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switch (key_code) {
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case Key_Z:
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set_octave_and_ensure_note_change(DSP::Keyboard::Direction::Down);
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break;
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case Key_X:
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set_octave_and_ensure_note_change(DSP::Keyboard::Direction::Up);
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break;
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case Key_Space:
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m_player_widget->toggle_paused();
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break;
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}
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}
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void MainWidget::turn_off_pressed_keys()
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{
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if (m_keys_widget->mouse_note() != -1)
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m_track_manager.keyboard()->set_keyboard_note_in_active_octave(m_keys_widget->mouse_note(), DSP::Keyboard::Switch::Off);
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for (int i = 0; i < key_code_count; ++i) {
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if (m_keys_pressed[i])
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note_key_action(i, DSP::Keyboard::Switch::Off);
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}
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}
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void MainWidget::turn_on_pressed_keys()
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{
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if (m_keys_widget->mouse_note() != -1)
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m_track_manager.keyboard()->set_keyboard_note_in_active_octave(m_keys_widget->mouse_note(), DSP::Keyboard::Switch::On);
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for (int i = 0; i < key_code_count; ++i) {
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if (m_keys_pressed[i])
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note_key_action(i, DSP::Keyboard::Switch::On);
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}
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}
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void MainWidget::set_octave_and_ensure_note_change(int octave)
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{
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turn_off_pressed_keys();
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MUST(m_track_manager.keyboard()->set_virtual_keyboard_octave(octave));
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turn_on_pressed_keys();
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m_knobs_widget->update_knobs();
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m_keys_widget->update();
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}
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void MainWidget::set_octave_and_ensure_note_change(DSP::Keyboard::Direction direction)
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{
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turn_off_pressed_keys();
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m_track_manager.keyboard()->change_virtual_keyboard_octave(direction);
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turn_on_pressed_keys();
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m_knobs_widget->update_knobs();
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m_keys_widget->update();
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}
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