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18785ba5c3
GAbstractView should be able to manage the high-level editing logic, as long as subclasses implement content_rect(GModelIndex) so we know where to put the editing widgets. :^)
56 lines
1.7 KiB
C++
56 lines
1.7 KiB
C++
#pragma once
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#include <LibGUI/GModel.h>
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#include <LibGUI/GAbstractView.h>
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#include <AK/Function.h>
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#include <AK/HashMap.h>
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class GScrollBar;
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class Painter;
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class GTableView : public GAbstractView {
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public:
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explicit GTableView(GWidget* parent);
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virtual ~GTableView() override;
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int header_height() const { return m_headers_visible ? 16 : 0; }
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int item_height() const { return 16; }
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bool headers_visible() const { return m_headers_visible; }
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void set_headers_visible(bool headers_visible) { m_headers_visible = headers_visible; }
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bool alternating_row_colors() const { return m_alternating_row_colors; }
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void set_alternating_row_colors(bool b) { m_alternating_row_colors = b; }
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int content_width() const;
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int horizontal_padding() const { return m_horizontal_padding; }
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void scroll_into_view(const GModelIndex&, Orientation);
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bool is_column_hidden(int) const;
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void set_column_hidden(int, bool);
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virtual Rect content_rect(const GModelIndex&) const override;
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virtual const char* class_name() const override { return "GTableView"; }
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private:
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virtual void did_update_model() override;
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virtual void paint_event(GPaintEvent&) override;
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virtual void mousedown_event(GMouseEvent&) override;
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virtual void doubleclick_event(GMouseEvent&) override;
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virtual void keydown_event(GKeyEvent&) override;
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Rect content_rect(int row, int column) const;
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void paint_headers(Painter&);
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int item_count() const;
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Rect row_rect(int item_index) const;
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Rect header_rect(int) const;
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int column_width(int) const;
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void update_content_size();
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Vector<bool> m_column_visibility;
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int m_horizontal_padding { 5 };
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bool m_headers_visible { true };
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bool m_alternating_row_colors { true };
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};
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